Here is an item tuple, which started as a copy of the Native Bastard Sword tuple. I want the Long Mace to be One-Handed/Two-Handed. I am using Talak's Long Mace for the mesh or whatever you call it. The problem is, the weapon will do a stabbing animation every now and then, dealing no damage. I want the weapon to only swing and not stab, but I don't know what to do to fix it. I tried changing the thrust damage to 0 pierce, but that doesn't do it.
Code:
["talak_long_mace", "Long Mace", [("talak_long_mace",0)],
itp_type_two_handed_wpn|
itp_merchandise|
itp_primary,
itc_bastardsword|
itcf_carry_sword_back,
294 ,
weight(2.25)|
difficulty(9)|
spd_rtng(98)|
weapon_length(120)|
swing_damage(35, blunt)|
thrust_damage(0, blunt),
imodbits_mace
],