Help please: Adding more bot types to multiplayer

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Scarf Ace

Sergeant Knight at Arms
I'm trying to make a little mod for giggles and ****s that requires many bot types per faction. However, if I add more than 4 types, the ones past the 4th never spawn when ticked.
I found out the game clearly has variables for this:
g_multiplayer_bot_type_1_wanted
g_multiplayer_bot_type_2_wanted
g_multiplayer_bot_type_3_wanted
g_multiplayer_bot_type_4_wanted

What I want to know is can I somehow make more of these variables or something so that more bot types are selectable?
 
Yes, they're global variables which you can define yourself. Keep in mind you'll also want to define slot_player_bot_type_#_wanted sequentially (move slot_player_spawn_count up), so that they're stored properly.
 
I'm very new to the module system, can you please explain it some more?
I did this in module_constants:
Code:
slot_player_last_bot_count                     = 34
slot_player_bot_type_1_wanted                  = 35
slot_player_bot_type_2_wanted                  = 36
slot_player_bot_type_3_wanted                  = 37
slot_player_bot_type_4_wanted                  = 38
slot_player_bot_type_5_wanted                  = 39
slot_player_bot_type_6_wanted                  = 40
slot_player_bot_type_7_wanted                  = 41
slot_player_bot_type_8_wanted                  = 42
slot_player_spawn_count                        = 43
and in pretty much every other module file where I found slot_player_bot_type_#_wanted I added ones for 5-8

It hasn't worked so far.
 
Now do the same for the global variables g_multiplayer_bot_type_#_wanted for 5-8 in module_presentations. For the presentation objects, use some unused globals like g_presentation_obj_custom_battle_designer_# or create your own after g_presentation_obj_item_select_#.
Code:
      (assign, "$g_presentation_obj_item_select_#", -1),
...
          (try_begin),
            (eq, ":cur_ai_troop_index", #),
            (overlay_set_val, reg0, "$g_multiplayer_bot_type_#_wanted"),
            (assign, "$g_presentation_obj_item_select_#", reg0),
...
        (else_try),
          (eq, ":object", "$g_presentation_obj_item_select_#"),
          (assign, "$g_multiplayer_bot_type_#_wanted", ":value"),
          (multiplayer_send_2_int_to_server, multiplayer_event_set_bot_selection, slot_player_bot_type_#_wanted, ":value"),
Make sure you modify g_multiplayer_bot_type_4_wanted to have a proper condition.
 
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