[HELP - MS] How use "Floris Dev Suite 2.53"?

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ccllnply said:
Duh said:
No, that is a rather bugged compile report. First of all you will need to install python 2.6 or 2.7 and add it to your system environment variables (as described in the getting started part of the module system documentation in the forge). After that place the compilers in the 2.53 folder with the rest of the files as i believe thats whats causing the files not being found.
I did all that but it still doesn't make any changes in-game. All it seems to do now is creating new files in the folder of the compile files and this comes up now instead

cmd2.png
This is what Duh is trying to tell you.  You may have gone through the steps, but you need to check it again as this is why you're getting the 'python' is not recognized response.
 
I did check it again and then I checked it once more after I saw you're post and I realise that I had typed it as Python26 in the enviroment variable instead of Python27. I changed that and a few others things and it finally seems to be working. Thanks so much for all your help guys, especially Duh.

Only problem now is that the files compile in the Dev Suite folder, not the Expanded folder. So I have to copy and paste them over to get the results. I have info.py edit, infact it was the first thing I did. Here's what I have written

export_dir_main_guest = "C:/Program Files/Mount&Blade Warband/"
export_dir_custom_guest = "./Floris Expanded Mod Pack 2.53/"

So I'm not sure why that's wrong
 
The files should compile in the dev suite folder.  The resulting text folders are then sent to the expanded mod pack folder and the compiled folders should be deleted.  Is this not happening?
 
Windyplains said:
The files should compile in the dev suite folder.  The resulting text folders are then sent to the expanded mod pack folder and the compiled folders should be deleted.  Is this not happening?

No, the text files are staying in the Dev Suite folder and I'm having to copy and paste them over to the Expanded folder
 
Duh said:
What does your compiler say? Do you happen to have Win7?

I do have Windows 7

I just ran the complier and this is what it said

Compiling Floris Expanded Mod Pack to a custom directory
Start Processing...
______________________________

Initializing...
Compiling all global variables...
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
Imported 30 global variables for saved-game compatability that are not used.
Exporting postfx_params...
Exporting flora data...
Exporting ground_spec data...
Exporting skyboxes...

______________________________

Copying source files to internal directory...
Moving source files to custom mod directory...
Traceback (most recent call last):
  File "other_files_custom.py", line 56, in <module>
    shutil.move("./actions.txt",export_dir_main + "./Modules/" + export_dir_cust
om + "./actions.txt")
  File "C:\Python27\lib\shutil.py", line 299, in move
    copy2(src, real_dst)
  File "C:\Python27\lib\shutil.py", line 128, in copy2
    copyfile(src, dst)
  File "C:\Python27\lib\shutil.py", line 83, in copyfile
    with open(dst, 'wb') as fdst:
IOError: [Errno 2] No such file or directory: 'C:/Program Files/Mount&Blade Warb
and/./Modules/./Native/./actions.txt'
        1 file(s) moved.

______________________________

All Finished ...
Cleaning up...
______________________________

Script processing has ended.
Press any key to exit. . .
 
You are certain that your path to the module files looks like:
C:\Program Files\Mount&Blade Warband\Modules\Floris Expanded Mod Pack 2.53\

The compiler doesn't seem to be finding this path available to it to send the files.  That is basically the error popping up.  I took that path from what you'd posted earlier:
export_dir_main_guest              = "C:/Program Files/Mount&Blade Warband/"
export_dir_custom_guest          = "./Floris Expanded Mod Pack 2.53/"
 
Code:
IOError: [Errno 2] No such file or directory: 'C:/Program Files/Mount&Blade Warb
and/./Modules/./Native/./actions.txt'

Monn also said that this looks like its trying to compile to a native directory. ccllnply, once i get home (sunday eve) i can have a look via teamviewer.
 
Ah no need, I found the problem. Because I've Windows 7, my file path isn't

C:/Program Files

It's:

C:/Program Files (x86)

I don't know why it's that. I just overlooked it.

Thanks so much for your help guys and sorry for taking up your time. The easy part over now, time to do some actual modding

Edit: Seems I spoke too soon. I did a bit of test modding by adding a new troop and trying to implement it into an existing troops tree as the whole reason I'm doing this is because I want to add a new troop tree for the player faction. I started by copying an existing tier 1 troop and editing it to make the new troops. I wasn't sure where to put it so I just stuck it under the Sarranid troops in the file. I then replaced all the "swadian_e_militia" entries at the bottom where the troop tree path is, to my new troop.

When I tried to use the complier then, I got errors in it regarding some mercenary troops I never even touched and the complier was back to making no difference to the game. I changed everything back to how it was and now I still get an error regarding the troop tree path at the bottom of the module_troops file and the complier still doesn't effect the game
 
I'm using the 2.5 Dev Suite and have been attempting to use my Build_Floris_Expanded batch to place the txt file in my module folder so I can begin making my own modifications to the game and near the very end of the build operation it says something like what ccllnply was going though

ccllnply said:
Duh said:
What does your compiler say? Do you happen to have Win7?

I do have Windows 7

I just ran the complier and this is what it said

Compiling Floris Expanded Mod Pack to a custom directory
Start Processing...
______________________________

Initializing...
Compiling all global variables...
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Exporting faction data...
Exporting item data...
Exporting scene data...
Exporting troops data
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party_template data...
Exporting parties
Exporting quest data...
Exporting info_page data...
Exporting scripts...
Exporting mission_template data...
Exporting game menus data...
exporting simple triggers...
exporting triggers...
exporting dialogs...
Checking global variable usages...
Imported 30 global variables for saved-game compatability that are not used.
Exporting postfx_params...
Exporting flora data...
Exporting ground_spec data...
Exporting skyboxes...

______________________________

Copying source files to internal directory...
Moving source files to custom mod directory...
Traceback (most recent call last):
  File "other_files_custom.py", line 56, in <module>
    shutil.move("./actions.txt",export_dir_main + "./Modules/" + export_dir_cust
om + "./actions.txt")
  File "C:\Python27\lib\shutil.py", line 299, in move
    copy2(src, real_dst)
  File "C:\Python27\lib\shutil.py", line 128, in copy2
    copyfile(src, dst)
  File "C:\Python27\lib\shutil.py", line 83, in copyfile
    with open(dst, 'wb') as fdst:
IOError: [Errno 2] No such file or directory: 'C:/Program Files/Mount&Blade Warb
and/./Modules/./Native/./actions.txt'
        1 file(s) moved.

______________________________

All Finished ...
Cleaning up...
______________________________

Script processing has ended.
Press any key to exit. . .

except instead of;

IOError: [Errno 2] No such file or directory: 'C:/Program Files/Mount&Blade Warb
and/./Modules/./Native/./actions.txt'
        1 file(s) moved.

It's more like;

IOError: [Errno 2] No such file or directory: './warrider_logo.dds'
        1 file(s) moved.

Please help. I'm almost literally pulling my hair out of my head in frustration with modding this game. Attempting to learn this stuff is like teaching an written foreign language to a blind person. What is warrider_logo.dds? How do I get the Dev Suite to build and compile or whatever into my custom mod folder?

 
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