I understand how to use the built in voiceover system,
..[], "snd_sound"]
with snd_sound in the seventh field.
I understand how to call sounds with play_sound
[trp_ramun_the_slave_trader,"start", [], "Hello, {playername}.", "ramun_talk",[ (play_sound, "sound")]],
But I do not know how to make agent_play_sound work with the above line. I want to use agent_play_sound in order to use agent_stop_sound along with it, in order to prevent sounds from overlapping.
And finally, how do I add voice to companions? To each individual companion, their speeches, disagreements and so on?
I need to be able to differentiate between them, and not play the same set of sounds for all.
Thanks!!
..[], "snd_sound"]
with snd_sound in the seventh field.
I understand how to call sounds with play_sound
[trp_ramun_the_slave_trader,"start", [], "Hello, {playername}.", "ramun_talk",[ (play_sound, "sound")]],
But I do not know how to make agent_play_sound work with the above line. I want to use agent_play_sound in order to use agent_stop_sound along with it, in order to prevent sounds from overlapping.
And finally, how do I add voice to companions? To each individual companion, their speeches, disagreements and so on?
I need to be able to differentiate between them, and not play the same set of sounds for all.
Thanks!!