help have to make a bow

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bjarked

Regular
haj forum
om making a mod ("no saying")
but I'm stuck, because i don,t know how to make the animation to bows and crossbows.
i think i know it has someting to do whit vertex anim but what i don't know that and how to make it.
if there some one how Will be nice to help plz do
 
You dont need to make the animations... while items are certainly not my field of expertise, i believe declaring an object as a certain (native type) weapon will automatically assign it the correct animations (that all items of that kind use).
 
You dont need to make the animations... while items are certainly not my field of expertise, i believe declaring an object as a certain (native type) weapon will automatically assign it the correct animations (that all items of that kind use).
Incorrect, I'm afraid.  You must make a vertex animation.

What's a vertex animation?  It's a series of "frames" that are the same mesh, but with changes to the mesh vertexes for each keyframe.  Check out the Native bows; as you cycle through the vertex animation frames, you can see what's happening there at each frame.

For bows, it's very important that your bow be in the right place and is bent correctly to match Native bow positions, especially the strings, for each keyframe.  Failing to do so will result in a bow that has the string "floating in the air" and looks really bad.

To export Native's bow animation frames, select each frame by cycling through the keyframes and right-click; there's a menu option there to export that frame of the vertex animation as a static mesh in the OBJ format.  Then use those references to make changes to your own model and match the positions of the bow's handle and string at each frame, then export the changed version of the bow, import to OpenBRF, and assemble the vertex animation.

None of this is very hard, you just need to be patient and look carefully at what's required for each frame :smile:
 
thanks dude  :grin: :grin: :grin:
:???: but now i have the 3 obj. and imported in openbrf, but how do i make them into a vertex anim. i looked in opbrf but didn't find it.
 
sorry gave op to easy, i have fund it sorry. but i totally **** op my module, the to new number 2 and 3 modules are totally **** op, but the 3 modules white no anim number 0,1 and 4 looks good, do you know what i did wrong.
 
i fund my problem it was that i had tried to make them all into one anim in one time, then i shut had putted them in one bay one
 
OK, now it **** op no mater what I do. and i have some pic of my problem.
hers the bow normal
failbow1.png

and hers it put out before I put them together
failbow4.png

2
failbow5.png

and her they are in a vertex anim
failbow2.png

3
failbow3.png

what i did, I call the fist one for bone_bow0 and the secend for bone_bow2 and the last one for bone_bow2.
fist i had the Bone_bow0 then i added bone_bow0, bone_bow2, Bone bow1 and last bone_bow0 so that now i have 00120.
but then 1 and 2 f u c k s op i there some one who knows what i didn't do or did wrong         

 
Well, it's hard to say without seeing all of the frames and stuff.  My guess is that maybe the vert positions match; apparently they all have to be different (even so slightly nobody can see it).  Try moving your geometry forward by 0.0000001 and then importing that frame into the vertex animation.

If you're still stuck, you may want to post that BRF up here so that we can see what's wrong.
 
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