Dear people,
I wouldn't usually directly bother in the forums as, most of times, questions got answers already, somewhere; I fear this isn't the case, so I'll ask for a small help to improve an old crusades mod: Sands Of Faith.
Despite it's older than many others, I personally consider it the best ever. After having played that module for hundreds of hours, I've noticed a minor bug and a small immersion-breaking dynamic. Such small issues in so many game hours make Sands Of Faith, in my opinion, the most polished module beside DLCs.
Here are what I'm looking for:
1. Is there a way to prevent a specific kind of parties from spawning in the game map? In Sands Of Faith there are mainly two kind of outlaws, Bedouins, which spawn on the lands, and Pirates, which spawn on the seas. Beside them there are, as usual, Deserters, and the issue is that Deserters spawn both on the lands and on the seas, resulting that in the latter case they get stuck in the water without the possibility to move as they don't have a ship. It's like if, in Vanilla Warband, you CTRL+T yourself in the middle of the ocean and then try to move: you can't.
Without having to code something special to make Deserters spawn only on the land or use ships, I suppose it would be easy to completely remove the Deserters parties from the Sands Of Faith's game world. Not a significant loss as there are yet many other outlaws parties.
2. Some mods feature a way to prevent lords from defecting, is there a possibility to easily add such function to Sands Of Faith? While it never happened to me that a lord from an existing kingdom defects, all the Muslim lords join the crusader states after their kingdoms get defeated, something which is normal, but a bit immersion breaking for a crusades mod. It would be nice that, when a kingdom is defeated, all of their lords are removed from the game (beside the case when some defeated kingdom's cities rebel against their new occupant, as it rarely happen in Sands Of Faith).
I'm looking, so, if are there any tips or tutorials on how to do these two things, as I would gladly put myself at work since Sands Of Faith is not only my favorite crusades module, but what I consider the best of all!
I wouldn't usually directly bother in the forums as, most of times, questions got answers already, somewhere; I fear this isn't the case, so I'll ask for a small help to improve an old crusades mod: Sands Of Faith.
Despite it's older than many others, I personally consider it the best ever. After having played that module for hundreds of hours, I've noticed a minor bug and a small immersion-breaking dynamic. Such small issues in so many game hours make Sands Of Faith, in my opinion, the most polished module beside DLCs.
Here are what I'm looking for:
1. Is there a way to prevent a specific kind of parties from spawning in the game map? In Sands Of Faith there are mainly two kind of outlaws, Bedouins, which spawn on the lands, and Pirates, which spawn on the seas. Beside them there are, as usual, Deserters, and the issue is that Deserters spawn both on the lands and on the seas, resulting that in the latter case they get stuck in the water without the possibility to move as they don't have a ship. It's like if, in Vanilla Warband, you CTRL+T yourself in the middle of the ocean and then try to move: you can't.
Without having to code something special to make Deserters spawn only on the land or use ships, I suppose it would be easy to completely remove the Deserters parties from the Sands Of Faith's game world. Not a significant loss as there are yet many other outlaws parties.
2. Some mods feature a way to prevent lords from defecting, is there a possibility to easily add such function to Sands Of Faith? While it never happened to me that a lord from an existing kingdom defects, all the Muslim lords join the crusader states after their kingdoms get defeated, something which is normal, but a bit immersion breaking for a crusades mod. It would be nice that, when a kingdom is defeated, all of their lords are removed from the game (beside the case when some defeated kingdom's cities rebel against their new occupant, as it rarely happen in Sands Of Faith).
I'm looking, so, if are there any tips or tutorials on how to do these two things, as I would gladly put myself at work since Sands Of Faith is not only my favorite crusades module, but what I consider the best of all!