I made some undead and a troop for them. So now they spawn in the map. But when you get to them (when the dialong should appear) the game goes CTD.
This is all my data:
MODULE TROOPS
MODULE SKINS
HEADER TROOPS
Note: The new race body works perectly on the open brf.
This is all my data:
MODULE TROOPS
skeleton_face_1 = 0x00000000002000000000000000000000
skeleton_face_1 = 0x000000000020010000001fffffffffff
["undead_warrior","Undead Warrior","Undead Warriors",tf_skeleton|tf_allways_fall_dead,0,0,fac_outlaws,
[itm_shortened_spear,itm_winged_mace,itm_maul,itm_fighting_axe,
itm_old_sword,itm_skullcap,itm_steel_shield,itm_hide_boots,itm_nomad_boots,itm_wooden_shield,itm_nordic_shield,itm_mace_5],
def_attrib|level(3),wp(60),knows_common|knows_power_draw_2,skeleton_face_1,skeleton_face_1],
skeleton_face_1 = 0x000000000020010000001fffffffffff
["undead_warrior","Undead Warrior","Undead Warriors",tf_skeleton|tf_allways_fall_dead,0,0,fac_outlaws,
[itm_shortened_spear,itm_winged_mace,itm_maul,itm_fighting_axe,
itm_old_sword,itm_skullcap,itm_steel_shield,itm_hide_boots,itm_nomad_boots,itm_wooden_shield,itm_nordic_shield,itm_mace_5],
def_attrib|level(3),wp(60),knows_common|knows_power_draw_2,skeleton_face_1,skeleton_face_1],
MODULE SKINS
(
"skeleton", 0,
"Body_Skeleton_01", "Legs_Skeleton_01", "Hand_L_Skeleton_01",
"Head_Skeleton_01", undead_face_keys,
[],
[],
[],
[],
[("skeleton_face_1",0xffffffff,[],[]),
("skeleton_face_2",0xffcaffc0,[],[]),
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),
(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
psys_game_blood,psys_game_blood_2,
),
"skeleton", 0,
"Body_Skeleton_01", "Legs_Skeleton_01", "Hand_L_Skeleton_01",
"Head_Skeleton_01", undead_face_keys,
[],
[],
[],
[],
[("skeleton_face_1",0xffffffff,[],[]),
("skeleton_face_2",0xffcaffc0,[],[]),
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),
(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.0,
psys_game_blood,psys_game_blood_2,
),
HEADER TROOPS
#Troop flags
tf_male = 0
tf_female = 1
#tf_undead = 2
tf_kalid = 2
tf_kalid_female = 3
tf_elf = 4
tf_elf_female = 5
tf_skeleton = 6
tf_male = 0
tf_female = 1
#tf_undead = 2
tf_kalid = 2
tf_kalid_female = 3
tf_elf = 4
tf_elf_female = 5
tf_skeleton = 6
Note: The new race body works perectly on the open brf.