You're correct as far as I can tell. Smaller troops don't seem to freak out like larger troops.If I recall it correctly the issue is mostly happening if you scale it to something bigger than 1.0, no?
it's interesting also that it seems to only happen when you randomize the main character's face, if you manually change something in your face after that, the issue doesn't appear then. Resetting your face doesn't fix it eitherYou're correct as far as I can tell. Smaller troops don't seem to freak out like larger troops.
Weird! You're absolutely right with that being the way to reproduce the issue.it's interesting also that it seems to only happen when you randomize the main character's face, if you manually change something in your face after that, the issue doesn't appear then. Resetting your face doesn't fix it either
Thank you Hersir!I have also found this comment in module_skins.py of VC 2.063
# VC2.060 it turns out the skel_* system was largely (but not completely) replaced by undocumented hard-coded model sizes
The problem persists if I reload the game, as soon as I update my inventory in a scene, I get this issue again.
here's an example of the face keys I copied from a randomized face in the edit mode
0x00000001981092813d1baec5646958c300000000001205650000000000000000
I tried changing race scaling to 1.3 and got the same results - the helmet fell into the head just as much proportionally as before
Pic1 Pic2
And it still only breaks for male characters, female characters work well in the same conditions