There's been a lot of discussion about restricting fields of view to account for loss of peripheral vision ("helm view") and things like that when wearing closed helms, which is a bit weird considering we don't really have any peripheral vision on account of playing on a computer monitor. What if instead helms, depending upon their restrictiveness, had an effect on Agility, maybe to a maximum of 2 or 3 points - most would have no penalty at all - to simulate losing some situational awareness, both visually and also from difficulty hearing as well as usual? Wouldn't that be simpler and easier from a programming point of view? I think armour is pretty well accounted for by encumbrance affecting the running speed, even if the accuracy of this is debatable, but there seems to be no downside to wearing a closed helm at the moment.
Also, does anyone else think it would be reasonable to simulate peripheral vision in the same way some flight sims do as an aid to the player, by showing arrows/whatever at the side of the screen where there are NPCs, within a particular field of view to the side of the player, and within a certain distance (say 5 metres)? I don't think these arrows should show any distinction between enemies or allies, as they usually do in other games. Obviously this ought to be toggleable.
Also, does anyone else think it would be reasonable to simulate peripheral vision in the same way some flight sims do as an aid to the player, by showing arrows/whatever at the side of the screen where there are NPCs, within a particular field of view to the side of the player, and within a certain distance (say 5 metres)? I don't think these arrows should show any distinction between enemies or allies, as they usually do in other games. Obviously this ought to be toggleable.





