This has already been talked about a lot previously, but I feel it's needed to bring it up again, because of how disruptive it is to the combat experience.
In this clip, I'm at maximum height, while Vic is at minimum height. Because of that, I thrust my spear completely over his head while attempting to hit him. We were not testing for this at that point, but it prompted us to do so.
In this clip, Vic and I tested chatacter height and kicking distance. It's hard to tell whether or not height does affect kicking distance, but it would seem that it does, although only marginally. This clip is longer so you can see for yourself from different angles. I didn't want to upload only a short clip, since it's so hard to tell. You can come to your own conclusions with that one.
In this clip, Vic decided he'd had enough of the horrible testing conditions I've been putting him through, so I had to draft Brandis instead. We did the same test as in the previous clip, except this time with arming swords of the same length. I again was max height while Brandis was min height. There was a more noticeable difference this time around, although still smaller quite small.
Another aspect of height difference I've never seen talked about is how smaller characters tend to be blocked from view by your own character, especially if yours is tall. This makes it even harder than it already is (especially with the animation blending) to make sense of what your tiny opponent is doing.
I don't have much to say on this except that I hate it and please change it.
There is also the matter of shield coverage being affected by height. Since shield size doesn't scale with character height, smaller characters will get more coverage. This has been discussed before however and I don't feel like making a video of this and explaining why I hate it is necessary. Just know that I do.
I could go more indepth on why I think this should change, but this has already been discussed in the past and I would only be repeating what other people and myself have already said. I'm making this thread mostly so that Taleworlds doesn't forget that it's an issue and that it shouldn't be part of multiplayer.
Height is another variable that adds nothing to the mechanical value of the game, and only serves to make it less consistent.
Please fix.
In this clip, I'm at maximum height, while Vic is at minimum height. Because of that, I thrust my spear completely over his head while attempting to hit him. We were not testing for this at that point, but it prompted us to do so.
In this clip, Vic and I tested chatacter height and kicking distance. It's hard to tell whether or not height does affect kicking distance, but it would seem that it does, although only marginally. This clip is longer so you can see for yourself from different angles. I didn't want to upload only a short clip, since it's so hard to tell. You can come to your own conclusions with that one.
In this clip, Vic decided he'd had enough of the horrible testing conditions I've been putting him through, so I had to draft Brandis instead. We did the same test as in the previous clip, except this time with arming swords of the same length. I again was max height while Brandis was min height. There was a more noticeable difference this time around, although still smaller quite small.
Another aspect of height difference I've never seen talked about is how smaller characters tend to be blocked from view by your own character, especially if yours is tall. This makes it even harder than it already is (especially with the animation blending) to make sense of what your tiny opponent is doing.
I don't have much to say on this except that I hate it and please change it.
There is also the matter of shield coverage being affected by height. Since shield size doesn't scale with character height, smaller characters will get more coverage. This has been discussed before however and I don't feel like making a video of this and explaining why I hate it is necessary. Just know that I do.
I could go more indepth on why I think this should change, but this has already been discussed in the past and I would only be repeating what other people and myself have already said. I'm making this thread mostly so that Taleworlds doesn't forget that it's an issue and that it shouldn't be part of multiplayer.
Height is another variable that adds nothing to the mechanical value of the game, and only serves to make it less consistent.
Please fix.