Veolfen
Recruit
Hello everyone ! I just joined the forum today even tho i've read a lot of topics for a long time.
But after playing a lot of m&b, especially Pendor, and not finding a topic on the subject of heavy infantry CKO, i thought it was time to register and join the forum community.
Now back to the main subject :
-Many people tend to go for archer CKO &/or heavy cavalry CKO. I myself did it once, but I think there are enough KO orders based on heavy cav that i wanted to create some real heavy infantry. The Kraken Riddaris are strong, but i admit, i hate their helmet, and also, i wanted a CKO to optimise the weaponry.
So i wanted to share what i did to optimize it, my thoughts and the subjects where i struggled a bit (like 1h weaponry) and i'd like to have your thoughts & reports of your own testings.
First : CKO troops :
-For pure stats reason, and also to go against the usual way of building CKOs, the Knights have to be the main Frontline unit. It's a heavy infantry CKO, so the heaviest has to be the Knights !
-The sergents could be 2 thing : A 2nd line troop wielding 2 handers/polearms to help the main frontline once engaged, or an archery support troop.
Second : Trainers :
-Sir Alistair & Jocelyn : Perfect trainer, alternating between each other will avoid clashes between them and they are both quite the same statwise. Alistair will give them the highest shield skill & polearm proficiency (for sergeants for example) while Jocelyn better athletics & one handed proficiencies.
-Lethaldrian : Good trainer once you start getting qualis gems : leveling up his int to get trainer make him a very good trainer for stats and proficiencies.
Those 3 trainers are well known for being the bests anyway.
-Boadice : Trained for Powerthrow : Throwing weapons are very effective in the hands of a skilled infantry.
-Diev : If you want archers sergeants, he can be a way better powerdraw trainer than Lethaldrian.
Qualis gems will play a good part in this, one of those trainer will need a lot of strength, so your CKO gets a lof of HPS and hits hard.
Third : The stuff/loadout :
That's the most important part that will differenciate them from typical archery/heavy cav orders :
-In the beginning it doesn't matter, their stats are too low to give them decent stuff, if you have money to spend, you can start giving them gauntlets&boots & some decent armor.
-Midway through their training, they'll get better proficiencies & strength, and that's where it gets interesting :
For Knights :
Heavy Board shield (HBS) tend to have the best result for the CKO once you get it : They cover your entire soldier and so, protect them from the murderous archery of Pendor. The other nice shield is the Kraken Shield, it covers a lot of parts of the knights too, but the legs. So it's a matter of taste, but after testing both, i enjoyed more the Heavy Board shield
Lategame the most optimised shield may be the noldor enchanted shield : It covers a bit less, but it's faster & and tougher. But i'm not that sure, i wonder if the extra area protection from HBS isn't more worth it than the overall way better stats of the noldor enchanted shield.
For the armor I forbid myself of using Noldor armors : I don't want my troop to look like elves, or i rather not bother and keep those qualis gem to recruit noldors. So take a powerful armor, but don't forget to go for a nice skin too, 2-3 armor difference won't change much in the end : Peasants & brigands won't scratch them and they'll take hard hits from decent to elite archery and other elite units anyway.
For the weapons, that's where i think we need to discuss the subject a lot. What's the best one hander for a frontline ? I thought of Axes because of the lack of thrust + bonus damages on shield, like Curved Fierdsvain axes and their speed & range (first weapon i tested, it had nice results but a tad long at killing armored targets, also my CKO wasn't endgame trained) ? Or a mace for blunt damages, but which one ? Their damages are quite low, and their range too. Doom maces maybe (are they too long) ? Military hammers ? I'm having nice results for the moment with Morningstars as 1 handers, but i feel they could have better results. Tried Battle Hammers, but used 1 handed, they are too slow.
Also, giving them throwing weapons is a very powerful addition, throwing axes or anti shield spears grant them a very cleaning power. Just tell them to hold their fire at the beginning of the battle and to fire at will if you see a cav charge that is too strong to be dealt with by your archers only, or if the cav isn't a problem, once the big part of the infantry start to get close.
For sergeants :
2 settups :
-Second line with poleaxes & and other 2 hander axe/sword/hammer for close quarter engagement. You can opt for a big shield to protect their back too, something big and not too heavy, like a kite shield. Last slot could go for throwing axes/spears like the knights. I went for throwing axes for them and throwing spears for the knights.
-Archers/Crossbowmen with 2 handed weapon : DPS vs accuracy & ammo economy, matter of taste, they'll clean way faster with bows tho and everyone knows how archers gets really strong. For their melee weapons, second line are much more effective with a big 2 hander to protect themselves : Free slot for a second ammo stack and if cavaliers reach them, the archers will make them eat their teeth. A good bardiche (not too long, they don't need to stop the cav charge, and they won't try they'll be busy shooting when they'll get charged) does the job well early.
For armor & stuff : well same thing that we did for knights, but it's always nice to make them look different than knights.
What are your thoughts about this ? About heavy infantry CKO overall also ?
Who else did heavy infantry CKO ? What are your thoughts for the best shields ? What's the best weapon would you suggest to use alongside the shield ? How would you build the sergeants ?
Together guys, let's promote the power of the heavy infantry !!!
But after playing a lot of m&b, especially Pendor, and not finding a topic on the subject of heavy infantry CKO, i thought it was time to register and join the forum community.
Now back to the main subject :
-Many people tend to go for archer CKO &/or heavy cavalry CKO. I myself did it once, but I think there are enough KO orders based on heavy cav that i wanted to create some real heavy infantry. The Kraken Riddaris are strong, but i admit, i hate their helmet, and also, i wanted a CKO to optimise the weaponry.
So i wanted to share what i did to optimize it, my thoughts and the subjects where i struggled a bit (like 1h weaponry) and i'd like to have your thoughts & reports of your own testings.
First : CKO troops :
-For pure stats reason, and also to go against the usual way of building CKOs, the Knights have to be the main Frontline unit. It's a heavy infantry CKO, so the heaviest has to be the Knights !
-The sergents could be 2 thing : A 2nd line troop wielding 2 handers/polearms to help the main frontline once engaged, or an archery support troop.
Second : Trainers :
-Sir Alistair & Jocelyn : Perfect trainer, alternating between each other will avoid clashes between them and they are both quite the same statwise. Alistair will give them the highest shield skill & polearm proficiency (for sergeants for example) while Jocelyn better athletics & one handed proficiencies.
-Lethaldrian : Good trainer once you start getting qualis gems : leveling up his int to get trainer make him a very good trainer for stats and proficiencies.
Those 3 trainers are well known for being the bests anyway.
-Boadice : Trained for Powerthrow : Throwing weapons are very effective in the hands of a skilled infantry.
-Diev : If you want archers sergeants, he can be a way better powerdraw trainer than Lethaldrian.
Qualis gems will play a good part in this, one of those trainer will need a lot of strength, so your CKO gets a lof of HPS and hits hard.
Third : The stuff/loadout :
That's the most important part that will differenciate them from typical archery/heavy cav orders :
-In the beginning it doesn't matter, their stats are too low to give them decent stuff, if you have money to spend, you can start giving them gauntlets&boots & some decent armor.
-Midway through their training, they'll get better proficiencies & strength, and that's where it gets interesting :
For Knights :
Heavy Board shield (HBS) tend to have the best result for the CKO once you get it : They cover your entire soldier and so, protect them from the murderous archery of Pendor. The other nice shield is the Kraken Shield, it covers a lot of parts of the knights too, but the legs. So it's a matter of taste, but after testing both, i enjoyed more the Heavy Board shield
Lategame the most optimised shield may be the noldor enchanted shield : It covers a bit less, but it's faster & and tougher. But i'm not that sure, i wonder if the extra area protection from HBS isn't more worth it than the overall way better stats of the noldor enchanted shield.
For the armor I forbid myself of using Noldor armors : I don't want my troop to look like elves, or i rather not bother and keep those qualis gem to recruit noldors. So take a powerful armor, but don't forget to go for a nice skin too, 2-3 armor difference won't change much in the end : Peasants & brigands won't scratch them and they'll take hard hits from decent to elite archery and other elite units anyway.
For the weapons, that's where i think we need to discuss the subject a lot. What's the best one hander for a frontline ? I thought of Axes because of the lack of thrust + bonus damages on shield, like Curved Fierdsvain axes and their speed & range (first weapon i tested, it had nice results but a tad long at killing armored targets, also my CKO wasn't endgame trained) ? Or a mace for blunt damages, but which one ? Their damages are quite low, and their range too. Doom maces maybe (are they too long) ? Military hammers ? I'm having nice results for the moment with Morningstars as 1 handers, but i feel they could have better results. Tried Battle Hammers, but used 1 handed, they are too slow.
Also, giving them throwing weapons is a very powerful addition, throwing axes or anti shield spears grant them a very cleaning power. Just tell them to hold their fire at the beginning of the battle and to fire at will if you see a cav charge that is too strong to be dealt with by your archers only, or if the cav isn't a problem, once the big part of the infantry start to get close.
For sergeants :
2 settups :
-Second line with poleaxes & and other 2 hander axe/sword/hammer for close quarter engagement. You can opt for a big shield to protect their back too, something big and not too heavy, like a kite shield. Last slot could go for throwing axes/spears like the knights. I went for throwing axes for them and throwing spears for the knights.
-Archers/Crossbowmen with 2 handed weapon : DPS vs accuracy & ammo economy, matter of taste, they'll clean way faster with bows tho and everyone knows how archers gets really strong. For their melee weapons, second line are much more effective with a big 2 hander to protect themselves : Free slot for a second ammo stack and if cavaliers reach them, the archers will make them eat their teeth. A good bardiche (not too long, they don't need to stop the cav charge, and they won't try they'll be busy shooting when they'll get charged) does the job well early.
For armor & stuff : well same thing that we did for knights, but it's always nice to make them look different than knights.
What are your thoughts about this ? About heavy infantry CKO overall also ?
Who else did heavy infantry CKO ? What are your thoughts for the best shields ? What's the best weapon would you suggest to use alongside the shield ? How would you build the sergeants ?
Together guys, let's promote the power of the heavy infantry !!!