Heavy infantry will never be viable in throwing meta, and considering that throwing spears won't be gone in 1.6(throwing spears or javs instead of both) heavy inf will still be garbage. I don't believe simple speed buff will make it strong again, so here I go with a suggestion to revert it back to old heavy inf cost, which is 150. This way if someone wants triple spawn and nuke sticks they go for skirmishers, and if someone wants to play underpowered class that used to be core of the game when the game was actually enjoyable he will be able to do that. Right now every single Sturgia/Aserai/Battania and Empire are forced due to lack of balance between classes to go skirmishers no matter what(maybe sometimes u get Varyag due to 110 brigands allowing for that). Also that solution buffs Vlandia. AND CONSIDERING WE WERE PROMISED QUICK BALANCE CHANGING PATCHES IN CASE SOMETHING IS BROKEN AT BEGGINING OF BEAST 4, WE ACTUALLY COULD TEST SOMETHING DIFFERENT THAN OVERALL IDEA THE GAME IS HEADING INTO RN. avrc pls. Also this would help Vlandia considering how weak it is rn.
So my suggestion is to lower heavy inf cost to 150 again at least on Beta branch. I could gather enough interested people to give it a proper test.