Heavy Horse HP

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As a inf ins skirmish you cant do **** against enemy cav since your often dont stop the horses/ deal so lwo dmg that it takes ages to kill it.
As a heavy archer you deal most of the tiem just 30 dmg which is way to low consicering you just have 30 arrows..
Just allow 2 players to play cav at a time or sth else cause it sucks
 
As a inf ins skirmish you cant do **** against enemy cav since your often dont stop the horses/ deal so lwo dmg that it takes ages to kill it.
As a heavy archer you deal most of the tiem just 30 dmg which is way to low consicering you just have 30 arrows..
Just allow 2 players to play cav at a time or sth else cause it sucks
They need to make it harder for infantry to get knockdowned aswell. Imo heavy cav should be just more expensive.
To balance the change they should buff light cav up a bit (spear range improvments to long spears, remove crush through, buff horse hp) This will make it possible to spawn in twice as cav aswell for cav mains, something they tried to do earlier (light 130+ heavy 170 = 300) Which didnt work out.

If they keep light cav at 130, you will have 40 extra gold after spawning as double light cav in the first round. Making it possible to play heavy + light in the next one. So to sum up, on light cav that costs 130 heavy cav can cost up to 210 gold then. (340-130 = 210)

They can opt out for a light light, light light, heavy light, round 3 option aswell. In which case you could make heavy cav expensive as 250 gold. With 380 gold they cant join in as 3 times light cav aswell.

Alot of that can change if the light cav price is 120 or 140. But giveing heavy cav at a later stage opens up eco rounds aswell, where you save up 90g to play a strong round afterwards.
 
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