All the heavy cav costs have been adjusted to 200 gold. I feel this, combined with other nerfs, make heavy cav far too UP atm. The new lancing relative speed makes it almost impossible to kill any troop with a single hit, thus heavily reducing the "shock value" of heavy cav. In addition, cav weapons and cav horses feel a lot more clunkier. A good way to restore balance would be to make heavy cav 190 gold, so players can occasionally respawn twice with this troop.
Also, the lack of shields of light cav at this moment makes them far too vulnerable. Light cav are essentially always given a choice between a longer weapon (compared to a weapon with ~160 reach, which is barely anything) and a shield (vital in defending against archers). The longer weapon is almost always needed, since the shorter spear barely have any reach. This leaves light cav to be too vulnerable against skirmishers and archers. I suggest putting the two perks into separate categories, so players can choose to add a shield while also having a slightly longer reach.
Also, the lack of shields of light cav at this moment makes them far too vulnerable. Light cav are essentially always given a choice between a longer weapon (compared to a weapon with ~160 reach, which is barely anything) and a shield (vital in defending against archers). The longer weapon is almost always needed, since the shorter spear barely have any reach. This leaves light cav to be too vulnerable against skirmishers and archers. I suggest putting the two perks into separate categories, so players can choose to add a shield while also having a slightly longer reach.
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