Its makes no sense to me why hero characters, including the player, take so much longer to heal than regular troops.
On a story level, heroes should always be ready for action before the common troops. That's like a basic rule in pretty much every story ever told. The hero takes 3 bullets in the gut and is doing parkour 3 hours later. Nobody wants to see heroes convalescing in bed forever.
It makes no sense on a gameplay level. Why would you want players sitting and waiting around in town for days on end while all the troops are fully healed and ready to go? With low Medicine skill, it can take a full week to heal yourself and all your companions while the troops are healthy in a day or two. Shouldn't it be the other way around? You can still do a lot with a healthy main character and companions even if half the army is out of action, but you can't do anything if all your heroes are wounded.
It would also help the rate of leveling Medicine, since the troops now heal so fast you barely get a chance to build up much xp, so most of it comes just from healing companions. Why not switch the rates for hero and troop healing and change the perks that increase hero healing rate to increase troop healing rate? That would make sense to me.
On a story level, heroes should always be ready for action before the common troops. That's like a basic rule in pretty much every story ever told. The hero takes 3 bullets in the gut and is doing parkour 3 hours later. Nobody wants to see heroes convalescing in bed forever.
It makes no sense on a gameplay level. Why would you want players sitting and waiting around in town for days on end while all the troops are fully healed and ready to go? With low Medicine skill, it can take a full week to heal yourself and all your companions while the troops are healthy in a day or two. Shouldn't it be the other way around? You can still do a lot with a healthy main character and companions even if half the army is out of action, but you can't do anything if all your heroes are wounded.
It would also help the rate of leveling Medicine, since the troops now heal so fast you barely get a chance to build up much xp, so most of it comes just from healing companions. Why not switch the rates for hero and troop healing and change the perks that increase hero healing rate to increase troop healing rate? That would make sense to me.