rtan
Recruit
I have a simple suggestion that could be implemented in two minutes if you think that it's a good idea.
Could you increase the time interval in between healing? Past level 10 or so I heal almost all damage to heroes in between morning and mid-afternoon. Even bruises last longer than that in real life, never mind sword wounds.
I think this would make caravan missions, for example, more interesting - you might have an incentive to actually avoid fights every now and then if you knew that you had to make it halfway across the map before you could heal the damage from a fight you're considering.
If you wanted to make it really interesting, you could void the healing in any "phase" in which the player gets into a fight. This makes sense - if you get into fights again and again and again, your old wounds aren't going to heal - and it makes it difficult for the player to go on a rampage all over the map after they get all the powerful items and troop upgrades.
Could you increase the time interval in between healing? Past level 10 or so I heal almost all damage to heroes in between morning and mid-afternoon. Even bruises last longer than that in real life, never mind sword wounds.
I think this would make caravan missions, for example, more interesting - you might have an incentive to actually avoid fights every now and then if you knew that you had to make it halfway across the map before you could heal the damage from a fight you're considering.
If you wanted to make it really interesting, you could void the healing in any "phase" in which the player gets into a fight. This makes sense - if you get into fights again and again and again, your old wounds aren't going to heal - and it makes it difficult for the player to go on a rampage all over the map after they get all the powerful items and troop upgrades.