Headshot suggestion

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Talesman

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I suggest to make headshot more deadly. Let bow headshot kills any anamy without metal helmet, and crossbow headshot kills any enemy at once. It'll be more realistic on my opinion.
 
Almost all crossbow headshots are instant kills in my experience. I do agree with you however that any kind of headshot really should just be a guaranteed kill.
 
I agree! But wouldn't it depend on the helmet? Each helmet could have a specific % instadeath (or instaknockout for the player) - for example, a helmet that only covers the back of the head would have less instakill % than a Black helm.
 
Well there is that. I really didn't even think about helmets when I posted. I was just refering to Men Without Hats (We can dance if we want to...)
 
It's gone be very hard to program such thing. I think about making it in such way: if the damage rating of a crossbow or bow much bigger then helmet's protection, then the man dies instantly. Else we'll make the second shoot :-)
 
Depends on where the arrow was shot from as well. If from a crossbow at a range of say 20 meters, then that arrow is moving pretty quick, and it would take a lot to stop it. But if it was shot from a range of 200 meters, then after a while the arrow would lose momentum and slow down, thus not causing as much, if any, damage. Take note, this is with a crossbow, where is fires pretty straight with not much arc.

Now a bow, fired upward would go up into the sky, lose momentum, fall down, and gain momentum and thus cause a lot of force on impact. Again, thats assuming you got lucky and hit one of the scattered enemies.

At any rate, getting hit in the head with an arrow, protected or not, would suck.
 
In order to penetrate metal armour, a crossbow would have to be within a certain range and it would have to hit at the right angle or it would be deflected and do no damage.

I'd like to see this emulated in the game somehow but it probably wouldn't be all that easy to figure out a way to balance it. Certainly the current system, which presumably detracts the armour rating from the damage rating, is nice and simple, but it doesn't make much sense when applied to metal armour.
 
Wouldn't it also depend on where in the head people get hit? For example, an arrow/bolt through the side of peoples cheeks isn't likely to instantly kill someone.

Maybe there should be a brain damage model? hehe.
 
I disagree with the original proposal. Not even headshots from modern firearms are always lethal - just talk to some people working at hosipitals about suicidals who are treated after shooting themselves. Also, the victim does not have to die instantly.

Leave it as it is - Even now, most headshots instant kills anyway.
 
Ah but that is modern times. I know that people live of gunshot wounds to the head. But this is based in past. Where an ARROW, ----> , is through your head. Im sure pulling that out of your head is, and will, do more damage on the way out, then it will on the way in.
 
And there was also much less advance in medical technology then, too, so you can't really compare it with modern times.
 
Well, the arrow does not have to pierce your head, it may only scratch it, it may not have enough power. "Headshot" means just that the arrow hits the head - the effect would vary.

No need to make headshot always instant kill.
 
Not all of them are insta-kills. On occasion, maybe 1 out of 30, youll knock them suckers unconscience.

What would be neat, is if you could walk over to someone whos unconscience, arm your crossbow, walk up to their body, shoot them in the face, so then they arent unconscience anymore. :twisted:
 
I'm already getting one-shot kills from headshots and with a rather lowel level archer using a nomad bow, bodkin arrows, power draw 2 - so I don't agree that headshots should be even more damaging.

I see the damage indicator giving the location (Headshot!) as being a general description of the hit's area: it could actually be a glancing hit off a helmet or a devastating hit between the eyes.

Right now, it's pretty brutal and hugely damaging as is. I agree that a headshot should be devastating and they are, perhaps they should be more rare because the head is a much smaller target and I think that in the heat of combat, with the target within seconds of being in sword range, the archer would more likely aim for the chest.

As it is now, on horseback, I can easily canter a few feet when a foot soldier approaches, shoot him in the head, canter a few feet, and do it again to someone else. Too easy! :)
 
Use crossbows. Longer reload time makes things a little more interesting when you have 4 or 5 unhorsed dark hunters comin for you. Not to mention, you have to be unhorsed yourself to reload.

Run around, shoot, run to somewhere safe, get off the horse reload get on the horse, run around, shoot, repeat.

I find with just regular bows, that its way too easy, so Ill stick with crossbows for that extra challange, especially when your about to be swarmed by enemies!
 
the best thing about headshots is going past a corpse with 2364(!) arrows poking out of his eye :D

off-topic: one time, I KILLED DRANTON in the arena (when spectating i cheated to make sure the team i bet on won by shooting the other team members 24 times in between the eyes! :twisted: )
 
Head shots should be deadlier but helmets should be more useful too, when i shoot people with helmet on head from their backs they take damage like i shoot them on their faces.
 
On more than one occasion, with 200+ archery skill, war bow, bodkin arrows, etc... I've gotten headshots that do less than 40 damage. Those aren't lethal. But once I got arrows in both of a guy's eyes :twisted: SEE NO EVIL!
 
hmph. Dunno why BUT normal enemy archers do 20 dmg whitout head shot to me thus I have Body Armor 25! pfft, and I make 40 dmg whit skill 140, Crossbow and +1 arrows whit head shot to River Pirate..
 
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