Headshot damage, armour soak/reduction, etc. questions

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ZantarV

Sergeant at Arms
Hey all, I've been playing Mount & Blade for a long time now, and I figured I might actually try to change some of the things that bothered me about the game, but first I need to learn some things.  I figured I'd start by fiddling with the armour/damage values, both locally and globally, but I haven't been able to find the answers to a few questions:

1. How does the head hitbox work?  How much is damage increased?  When does armour come into it?  I'm thinking greatly increased helmet ratings might make the head less of a catch-all target, particularly for archery.

2. Reduced_damage =base_damage - (armor * 0.25) = 10
Final damage =  Reduced_damage * (1 -  (armor/100 * 0.65))  = 7.4
Dmg = [ D - (A*soak) ] * (1 - A/100 * reduction)

Are these formulae correct for soak and reduction?  For tweaking these, I was thinking
-slash: highest damage; highest soak, middling reduction (unarmoured = dead, one-handers ineffectual against heavy armour, two-handers cause 'trauma')
-pierce: middling damage; middling soak, little/no reduction (not necessarily lethal against unarmoured dudes, but once you're through armour, you're through)
-blunt: lowest damage; lowest soak, low reduction (keep wailing on unarmoureds, best choice for tin cans, and don't forget knockdown)

3. Ranged weapons; is the ammo's damage type completely irrelevant?  Would there be any difference between a 30 damage bow with 3 damage arrows and a 3 damage bow with 30 damage arrows?  What is the speed measured in, if anything?  Can you significantly impact damage by changing the speed?  How do you change the accuracy?

4. Melee weapons; what effect does weight have?  Can you turn any weapon into a bastard weapon (eg. almost all hafted weapons should be so)?  What effect does wielding a bastard weapon 1-handed have?  Is damage a max (1/2 damage - 1 damage) or an average?  How much preference does the AI for thrusting attacks when using spears?

5. What sizes correlate to actual (as in in-game model) shield size?

To work these I may find myself taking a lot of skills out of the equation.  Whatever answers you have would be greatly appreciated.
 
Anyone?  Anything?

I'm mainly wondering about the headshot damage and ranged questions.
 
Ranged damage depends on weapon damage type, not missile damage type. I think headshot reduction will need higher head armor ratings.

mfberg
 
Well for starters I'm pretty sure headshot damage is double.  But it seems to be double whatever damage gets through.  What I mean is that a great helm greatly reduces the damage you take from headshots over say a nordic helm. So the armor makes a huge difference.  You are correct on the ammo type not mattering.  Except for one thing I don't know if powerstrike only increases the damage from the bow or if it also increases the damage from the arrow.

As for melee weapon weight it does nothing but slow your movement speed.

If you wanted to you could definitely turn any weapon you wanted into a 1-hander\2-hander.

When you wield a bastard weapon 1-handed or use 2-handed on a horse it decreases the damage and speed of the weapon 25%.  So the 53 damage great axe is now only 39 damage off a horse and much slower.  I'm not sure the ai has any preference at all when using attacks.  They seem to thrust most of the time if you are right in front of them.  But I think how they choose to attack is mostly random.  I wish they wouldn't use the thrust when it is too close to do damage.
 
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