KON_Air
Master Knight

Read the original readme.txt too, you know, that you have seperate values for night and day... you do know that, right?
Also in module_scene_props look for;
Divide with a smaller value to make the light brighter... etc... same deal with all lights (light, light_red, light_night...)
Also in module_scene_props look for;
插入代码块:
("light_sun",sokf_invisible,"light_sphere","0", [
(ti_on_init_scene_prop,
[
(neg|is_currently_night),
(store_trigger_param_1, ":prop_instance_no"),
(set_fixed_point_multiplier, 100),
(prop_instance_get_scale, pos5, ":prop_instance_no"),
(position_get_scale_x, ":scale", pos5),
(store_time_of_day,reg(12)),
(try_begin),
(is_between,reg(12),5,20),
(store_mul, ":red", 5 * 200, ":scale"),
(store_mul, ":green", 5 * 193, ":scale"),
(store_mul, ":blue", 5 * 180, ":scale"),
(val_div, ":red", 99),
(val_div, ":green", 99),
(val_div, ":blue", 99),
(else_try),
(store_mul, ":red", 5 * 90, ":scale"),
(store_mul, ":green", 5 * 115, ":scale"),
(store_mul, ":blue", 5 * 150, ":scale"),
(val_div, ":red", 65),
(val_div, ":green", 65),
(val_div, ":blue", 65),
(try_end),
(set_current_color,":red", ":green", ":blue"),
(set_position_delta,0,0,0),
(add_point_light, 0, 0),
]),
]),
Divide with a smaller value to make the light brighter... etc... same deal with all lights (light, light_red, light_night...)













