HDR in Mount and Blade!

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Just tried this mod (with Mipmap Mod light ver. and Graphical Enhancement 2.0 skyboxes too)

It just looks amazing.



 
hi guys I might be so old school that the effect is lost, but I cant see any difference, except that the edge of the water is screwed up in KON_air's image and shows through the troops in some parts. Oh and it looks as though theres been a few applications of blur in photo shop, but does it really look any better?
 
kwekl 说:
hi guys I might be so old school that the effect is lost, but I cant see any difference, except that the edge of the water is screwed up in KON_air's image and shows through the troops in some parts. Oh and it looks as though theres been a few applications of blur in photo shop, but does it really look any better?

The bad water effects are native to Mount&Blade.  As to blur, I hope you aren't referring to my first post on this thread, as those screenshots where taken before Kon_Air came out with his hack.  It's hard to grasp the difference from screenshots alone though.  The main difference I experience is that the greyish hue that textures tend to have has been 'erased', in effect, by saturation and light bleeding caused by bloom.  There are also options for blur you can enable somewhere in the ENB ini files; I'm not sure if that is coming into play in the shots you are referring to though, as they were originally disable by Kon_Air in ENB ini file he provided with his hack.
 
KON_Air 说:
In which goddamn century you people are living, are Direct X 8 or 7 distros even available to download?

The century where I get a better framerate using DX7.

I'll try it out, the worst that can happen is that I have to get rid of it.
 
kwekl 说:
hi guys I might be so old school that the effect is lost, but I cant see any difference, except that the edge of the water is screwed up in KON_air's image and shows through the troops in some parts. Oh and it looks as though theres been a few applications of blur in photo shop, but does it really look any better?




I can't see a screwed up edge (other then an impossibly perfect straight shore) or see-thru any of the troops. I haven't took any screens and posted them with the downloadable settings, that shot from Xlacier. Other then that the point was to make them that subtle. The only noticable thing is switching between bright/dark settings, that can happen in random battles while getting out of a shadowy spot (under trees for example) to bright spot (open field).

I'll post some comparison stuff... tomorrow... maybe...
 
The color correction options are awesome. Here are some comparison shots. The effect is a bit exaggerated just to show the diffrence.

13gv0.jpg



             
                 

Motion blur:


One more shot:
 
Hoson 说:
what the hell is HDR?

http://en.wikipedia.org/wiki/High_dynamic_range_rendering

This mod doesn't add hdr to M&B. It is a package that includes diffrent effects but not HDR (only bloom that imitate hdr).
 
The effect was so good that I thought it was Oblivion! This needs to be in the main game, with Graphical Enhancement and Realistic Steel Textures.
 
Could someone explain me what is this HDR about?
I understood it's somekind of graphical enchancement, am I right?
 
TJL 说:
Could someone explain me what is this HDR about?
I understood it's somekind of graphical enchancement, am I right?

The Wiki article Tul mention is a good place to start:  http://en.wikipedia.org/wiki/High_dynamic_range_rendering

As I see it, HDR is just an idiom the gaming industry uses to push their next-gen hardware agenda.

What's pertinent in the Wiki article:

Tone mapping

Main article: Tone mapping

Tone mapping, in the context of graphics rendering, is a technique used to map colours from high dynamic range (in which lighting calculations are performed) to low dynamic range that matches the capabilities of a computer display device. Typically, the mapping is non-linear - it preserves enough range for dark colours and gradually limits the dynamic range for bright colours. This technique often produces visually appealing images with good overall detail and contrast. Various tone mapping operators exist, ranging from simple real-time methods used in computer games to more sophisticated techniques that attempt to imitate the perceptual response of the human visual system.

Light bloom

Main article: Bloom (shader effect)

Light blooming exaggerates a bright spot in a scene. For example, a bright light in the background will appear to bleed over onto objects in the foreground. This is used to create an illusion to make the bright spot brighter than it really is.

The EBNSeries mod implements these techniques, in one form or another, to fake the HDR funk.
 
KON_air. That castle scene looks really great! But is native really that dark, or does the Bloom make it too bright? Now I can't see how I could compare the two pictures because the lightning is so different.
 
Native feels darker then it is when put next to heavily modified rendering. Of course my gamma settings maybe too dark for you too.
 
No, my download only has minimal blur and colour correction. While Tul has higher values and motion blur.
 
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