Tiwaz
Recruit

Hi again,
I've decided to try and tackle something more difficult, a horse, but I'm having some problems. Here's what I did:
1: Go to native commonres and export "horse_a"
2: Open up blank BRF Editor, import horse_a, rename "mytesthorse"
3: Add a texture, create a material, add it to the horse.
4: All is well in BRF Editor, the horse is completely blue! lol...
5: Edit python so that horse is in game.
6: Go to the shop, buy the horse, attack some looters
7: The horse is rotated all wack!
8: Go back to BRF Editor, load up another new one, and this time while importing I uncheck the box "swap x and z values" or whatever it is.
9: redo the texture/material
10: go back to M&B to test it....
11: attack some looters, now here is where the weird part is. The horse is now oriented the correct way, but the legs are all wack when it runs! The knees are moving super far forward and backward ... I think this might have something to do with the skeleton or the rigging, two things that I have zero experience with...
I was hoping that I would be able to circumvent the whole "skeletons and rigging" stuff if I just exported and imported... All I really want to do is give my horsey a tattoo... lol!
Is there a way I can fix this without doing all that skeleton work?
Thanks!
Tiwaz
I've decided to try and tackle something more difficult, a horse, but I'm having some problems. Here's what I did:
1: Go to native commonres and export "horse_a"
2: Open up blank BRF Editor, import horse_a, rename "mytesthorse"
3: Add a texture, create a material, add it to the horse.
4: All is well in BRF Editor, the horse is completely blue! lol...
5: Edit python so that horse is in game.
6: Go to the shop, buy the horse, attack some looters
7: The horse is rotated all wack!
8: Go back to BRF Editor, load up another new one, and this time while importing I uncheck the box "swap x and z values" or whatever it is.
9: redo the texture/material
10: go back to M&B to test it....
11: attack some looters, now here is where the weird part is. The horse is now oriented the correct way, but the legs are all wack when it runs! The knees are moving super far forward and backward ... I think this might have something to do with the skeleton or the rigging, two things that I have zero experience with...
I was hoping that I would be able to circumvent the whole "skeletons and rigging" stuff if I just exported and imported... All I really want to do is give my horsey a tattoo... lol!
Is there a way I can fix this without doing all that skeleton work?
Thanks!
Tiwaz
