Having Some Horse Issues....

正在查看此主题的用户

Tiwaz

Recruit
Hi again,

I've decided to try and tackle something more difficult, a horse, but I'm having some problems.  Here's what I did:

1: Go to native commonres and export "horse_a"

2: Open up blank BRF Editor, import horse_a, rename "mytesthorse"

3: Add a texture, create a material, add it to the horse.

4: All is well in BRF Editor, the horse is completely blue! lol...

5: Edit python so that horse is in game.

6: Go to the shop, buy the horse, attack some looters

7: The horse is rotated all wack!

8: Go back to BRF Editor, load up another new one, and this time while importing I uncheck the box "swap x and z values" or whatever it is.

9: redo the texture/material

10: go back to M&B to test it....

11: attack some looters, now here is where the weird part is.  The horse is now oriented the correct way, but the legs are all wack when it runs!  The knees are moving super far forward and backward ... I think this might have something to do with the skeleton or the rigging, two things that I have zero experience with... 

I was hoping that I would be able to circumvent the whole "skeletons and rigging" stuff if I just exported and imported... All I really want to do is give my horsey a tattoo... lol!

Is there a way I can fix this without doing all that skeleton work?

Thanks!
Tiwaz
 
well, i don't have a ton of experience with this (so I might be completely off) but I think it does have to do with the rigging.  I THINK when you export it out of BRFEdit you lose the rigging information...  So either try using the copy command in BRFEdit to add a new horse to the common one, or copy the BRF file itself from the CommonRes folder to the resources folder of your module.  Delete the meshs/textures/marerials in the BRF you don't want, then rename the horse, add the material, texture, python, module.ini, etc, and my guess would be that would maintain the correct rigging information.
 
后退
顶部 底部