Executions are terrible because just 2 or 3 of them make the whole map hate you even if you executed one of the clan's arch-nemeses. Just tone the relationship loss down quite significantly, and maybe make executions help increase relations with cruel lords and enemy clans to the deceased.
On the other hand, being a king or vassal is plain boring because there are no inner kingdom politics. Lords don't consciously start votes for policies and they most of the time don't vote for what's in their clan's best material interest or according to their traits. Votes for seizing fiefs or kicking clans out of your kingdom never happen. Unhappy clans with money don't secede from the kingdom. You can't even start a vote for making the king abdicate, which I imagine would be beyond easy to implement. Your character is selected the ruler of the faction 99% of the time even if you're a landless tier 2 clan that joined the faction 5 days ago. The king doesn't suffer any relation penalties for overturning a majority vote. Don't even get me started on clans voting for newer wars for no reason while you're already fighting in 1-2 fronts already.
Honestly, one of the worst parts of the game has consistently been the late game precisely because these systems are not fleshed out or straight up broken. I honestly believe most of the community would be satisfied with what I've written above being fixed + landline messengers + non-aggression pacts and trade agreements (not even alliances) being implemented for late game. It obviously wouldn't be perfect but just these additions would make the game so incredibly much better.
@Duh_TaleWorlds, are there any improvements on the late game for the release?
On the other hand, being a king or vassal is plain boring because there are no inner kingdom politics. Lords don't consciously start votes for policies and they most of the time don't vote for what's in their clan's best material interest or according to their traits. Votes for seizing fiefs or kicking clans out of your kingdom never happen. Unhappy clans with money don't secede from the kingdom. You can't even start a vote for making the king abdicate, which I imagine would be beyond easy to implement. Your character is selected the ruler of the faction 99% of the time even if you're a landless tier 2 clan that joined the faction 5 days ago. The king doesn't suffer any relation penalties for overturning a majority vote. Don't even get me started on clans voting for newer wars for no reason while you're already fighting in 1-2 fronts already.
Honestly, one of the worst parts of the game has consistently been the late game precisely because these systems are not fleshed out or straight up broken. I honestly believe most of the community would be satisfied with what I've written above being fixed + landline messengers + non-aggression pacts and trade agreements (not even alliances) being implemented for late game. It obviously wouldn't be perfect but just these additions would make the game so incredibly much better.
@Duh_TaleWorlds, are there any improvements on the late game for the release?
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