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I never oppose any ideas that may give the game more depth, but I also doubt TW will do anything more advanced than what we're seeing right now. All cheese will be punished severely in-game, relations are likely to remain as shallow as they currently are and NPC's will most likely remain playing the role of bots / numbers. I don't think they've ever intended for the game to have a strong RPing possibility, which's odd because without it the game becomes exceptionally boring overtime... As is I suspect they want to DLC all the fun stuff and just let the community make good games out of their skeleton barebones while they cash-in as much as possible from it.
What ticks to me is that they've given a lot of attention towards numbing the experience and turning every efficient strategy into "non-viable" through their odd balancing, this made me suspect they intend to make the base-game excrutiatingly annoying so they can "sell the solution to the problem they've created" through DLC (I hope I'm wrong) while also inflating playtime numbers artificially to claim success
Sounds too much like a conspiracy theory for me, I let that to the make-great-again people. I think they are simply overwhelmed by the task.
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Tweaking my earlier post, maybe this would be more reasonable?
Clan of executed: -75 relations
Fellow Kingdom vassals of executed: -15 relations
Friends of executed: -10 relations
Merciful/Honest/Valor Nobles: -5 relations
Cruel/Dishonest/Cowardly Nobles: +5 relations
Enemies of executed: +10 relations
Of course Friends/Enemies need to be more logically defined. Ideally they would develop organically over course of a game session.
The trait system drive me nuts, it's literally right here and could add so much dynamism to the game. But TW doesn't seem to being doing anything with it at all other then a select few checks (like when you loot a fief).
Good ideas, perhaps a bit too complicated, because I doubt a reasonable friends/enemies definition could be found. Also the execution of some villains could maybe even be appreciated by some honest etc. lords while some cruel might not like it, so we needed differentiation here too. I would already be satisfied if we got just a big - relation with the clan and a slight - relation with the rest of the kingdom vassals.