Have Tale Worlds ever taken a creative idea directly from the forums and implemented it into the game?

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stevepine

Sergeant Knight at Arms
I'm wondering if has ever actually happened? In amongst all the forum banter (and stupidity) there are some genuinely fantastic, mature and creative ideas on the forums that the developers could easily use to develop a stronger and better game.

I'm not talking about suggesting how a problem could be fixed, I'm talking a fresh creative idea...

In the history of ALL the Mount and Blade games.. have they actually taken an idea from one of us.... and then done it?
 
When mount and blade was still changing a lot prior to 2010, there was a morale mod that they basically incorporated into the game. I don't know how much the modder was notified about this. The funny thing is that now the morale in warband is completely broken.

During the warband multiplayer beta the mechanics were pretty much dictated by players, since armagan probably saw MP as a stupid gimmick and wasn't invested enough to enforce his "vision".

In 2015 the Viking Conquest developers were (for some insane reason) allowed to poke around in the source code and make a ton of random unnanounced changes which broke a lot of mods.

But other than that, barely anything. There are countless gamebreaking bugs that people have pointed out and fixed in mods but which haven't been made part of the base game. Most mods incorporate them almost as a tradition at this point, but there are still insanely bad glitches in warband which could be fixed by a single line of code.
 
I'm wondering if has ever actually happened? In amongst all the forum banter (and stupidity) there are some genuinely fantastic, mature and creative ideas on the forums that the developers could easily use to develop a stronger and better game.

I'm not talking about suggesting how a problem could be fixed, I'm talking a fresh creative idea...

In the history of ALL the Mount and Blade games.. have they actually taken an idea from one of us.... and then done it?
nou?
 
I'm wondering if has ever actually happened? In amongst all the forum banter (and stupidity) there are some genuinely fantastic, mature and creative ideas on the forums that the developers could easily use to develop a stronger and better game.

I'm not talking about suggesting how a problem could be fixed, I'm talking a fresh creative idea...

In the history of ALL the Mount and Blade games.. have they actually taken an idea from one of us.... and then done it?

Maybe unit selection for hideouts. Or maybe it was in their roadmap and was already going to be implemented some time. I am not sure.

But if we are talking about a unique feature that didn't exist in BL and TW added it, I cannot think of any. Most of TW's improvements to the game since the early access are not fresh and new gameplay content anyway, but modifications, number tweaks, or adding/removing on existing content.
 
TW have incorporated player feedback from the forums into a lot of what they've done. There are some key features they haven't budged on so much as people may have liked. Here are some of the things players asked for that they incorporated.

- Selectable troops for bandit camps
- Way to have conversations without loading a new scene
- Working in more peace periods in diplomacy

Planned features that players asked for (not implemented yet but have been confirmed as planned):

- Separate sandbox mode
- Child education and growth
- Way to better assign fiefs
- Option to disable birth, death, aging (dynasty system yes/no)
- The ability for players to break out prisoners from dungeons.
- Pillaging conquered towns & castles.
- Player Clan Party AI directives
 
For my experience, TW has always listened to players opinions and ideas. However, you can't just take an idea and put it inside the game, it's not that easy.
There's a long process of analysis if you want to add a new feaure, because even if theoretically it seems good doesn't mean that it'll work good once in the game. Also, you always need time and effort to write code and build stuff to make things fit right into the system.
 
For my experience, TW has always listened to players opinions and ideas. However, you can't just take an idea and put it inside the game, it's not that easy.
There's a long process of analysis if you want to add a new feaure, because even if theoretically it seems good doesn't mean that it'll work good once in the game. Also, you always need time and effort to write code and build stuff to make things fit right into the system.
That's why we have a game barren of features or content!
 
For my experience, TW has always listened to players opinions and ideas. However, you can't just take an idea and put it inside the game, it's not that easy.
There's a long process of analysis if you want to add a new feaure, because even if theoretically it seems good doesn't mean that it'll work good once in the game. Also, you always need time and effort to write code and build stuff to make things fit right into the system.
Yes, I obviously know it's not that simple... (facepalm) but do you know of an instance of it being done?

People here seem to be mentioning the ability to select specific troops to raid bandit hideouts with. I wonder if that is one such example? I do certainly remember that being talked about here for a while. I didn't know that originally came from users on the forums though. If so....very cool.
 
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Yes, I obviously know it's not that simple... (facepalm) but do you know of an instance of it being done?

People here seem to be mentioning the ability to select specific troops to raid bandit hideouts with. I wonder if that is one such example? I do certainly remember that being talked about here for a while. I didn't know that originally came from users on the forums though. If so....very cool.
I believe it was first mentioned by forum users. The problem is, it's likely it was planned anyway. And that might be true for basically any feasible feature. I guess TW aren't idiots, so they probably already had 99% of the 'awesome' ideas we come up with...
 
I was under the impression that any idea put on the forums no matter how good or practical was immediately put on list of items that were verboten to be speak about at taleworlds
 
I was under the impression that any idea put on the forums no matter how good or practical was immediately put on list of items that were verboten to be speak about at taleworlds

Ahhhh, damn, sorry guys.. Its a great idea but user X suggested this months ago.. *Collective groans*
 
For my experience, TW has always listened to players opinions and ideas. However, you can't just take an idea and put it inside the game, it's not that easy.
There's a long process of analysis if you want to add a new feature, because even if theoretically it seems good doesn't mean that it'll work good once in the game. Also, you always need time and effort to write code and build stuff to make things fit right into the system.

Im really confused about this matter. I think they(as individuals) read and agree with most of the proper suggestions, but the hierarchy in the TW really limits them. The features which were suggested goes through many many phases or filters. Many of them doesnt even end up in the game. Only small chances and tweaks does. Another possibility is that lead designer or whomever is responsible is really afraid of making changes, or too proud with his/her creation.
 
Im really confused about this matter. I think they(as individuals) read and agree with most of the proper suggestions, but the hierarchy in the TW really limits them. The features which were suggested goes through many many phases or filters. Many of them doesnt even end up in the game. Only small chances and tweaks does. Another possibility is that lead designer or whomever is responsible is really afraid of making changes, or too proud with his/her creation.
Dont think you understand how it is to really have responsibility over an production line. Its not just that easy to do this and that because of many factors and there is also alot of ideas out there that havent been thought thru.
I mean if we take an random example as bringing in boats to the game which sounds cool and all. Do you know how much extra work that would bring right now, to just get in that function in to the game and at the same time keeping up with the other things towards an solid platform ? Even if its tempting and it sounds easy on paper and i have no doubt some could cook it in the game quite fast (basic form), its work still to be done along with everything that comes with it. Its easier for modders since they can fiddle here and there at their own tempo and no repercussions.

Who knows they might already be working on boats right now even if i think it isnt likely since i think land combat and diplomacy are the nr1 issues right now and other small but big things like starving armies and their behaviors as well as spawning horses on mountains etc... ^^...would like to see some more solid castle and town defenses here to. Like more defenders and such when it occurs... but its tricky ik. Oh forgot the Nr1 issue the auto calculator that favors cavalry
 
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