Have reinforcements spawn from off map + option to conduct large battles as separate smaller ones

Agreed?

  • Yes

    Votes: 5 71.4%
  • No

    Votes: 0 0.0%
  • Sort of

    Votes: 2 28.6%

  • Total voters
    7

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bltzn

Recruit
Problem:
  1. large battles take a long time and can be exhausting for the player to fight
  2. having reinforcements suddenly pop in out of nowhere
    • is not very immersive of realistic
    • can be frustrating for the player when you or your troops are suddenly overwhelmed by newly spawning enemies (especially prevalent during sieges)
    • makes using tactics more difficult for the player as the reinforcements spawn in completely without warning and in the case of field battles, it's difficult to remember where they will spawn as battlefields tend to be relatively featureless
Proposed solutions:
  1. In warband, larger battles were broken up into smaller individual battles where you returned to the world map after each one, and had the option of continuing to fight or (depending on your relative power level, leave or attempt retreat/surrender). I think this should be introduced to Bannerlord as an option. When a battle exceeds the battle size you have set, either reinforcements spawn in as they do currently or you "win" the battle and exit to the campaign map, depending on the option you have selected.
  2. Have reinforcements appear outside of map borders if possible or at least at the very edge. Have a short but prominent message that gets displayed when reinforcements spawn (e.g. Friendly/enemy reinforcements have arrived)
    • for sieges, have defender reinforcements spawn next to the keep (or some other buildings that are far away from the gate/walls.
 
Last edited:

Tryvenyal

Sergeant
I agree with the problem description.

In warband, larger battles were broken up into smaller individual battles where you returned to the world map after each one, and had the option of continuing to fight or (depending on your relative power level, leave or attempt retreat/surrender). I think this should be introduced to Bannerlord as an option. When a battle exceeds the battle size you have set, either reinforcements spawn in as they do currently or you "win" the battle and exit to the campaign map, depending on the option you have selected.
I don't think this was good feature in warband and would not like in Bannerlord. All troops and horses were refreched, the tactical positions were abandoned and even the map were reset!

Have reinforcements appear outside of map borders if possible or at least at the very edge. Have a short but prominent message that gets displayed when reinforcements spawn (e.g. Friendly/enemy reinforcements have arrived)
  • for sieges, have defender reinforcements spawn next to the keep (or some other buildings that are far away from the gate/walls.
This is nice. Add in a delay to allow re-supply- zones where arrows and throwing weapons is resupplied. And move the spawning away from the reinforcment point.
 

Bluko88

Recruit
Problem:
  1. large battles take a long time and can be exhausting for the player to fight
  2. having reinforcements suddenly pop in out of nowhere
    • is not very immersive of realistic
    • can be frustrating for the player when you or your troops are suddenly overwhelmed by newly spawning enemies (especially prevalent during sieges)
    • makes using tactics more difficult for the player as the reinforcements spawn in completely without warning and in the case of field battles, it's difficult to remember where they will spawn as battlefields tend to be relatively featureless
Proposed solutions:
  1. In warband, larger battles were broken up into smaller individual battles where you returned to the world map after each one, and had the option of continuing to fight or (depending on your relative power level, leave or attempt retreat/surrender). I think this should be introduced to Bannerlord as an option. When a battle exceeds the battle size you have set, either reinforcements spawn in as they do currently or you "win" the battle and exit to the campaign map, depending on the option you have selected.
  2. Have reinforcements appear outside of map borders if possible or at least at the very edge. Have a short but prominent message that gets displayed when reinforcements spawn (e.g. Friendly/enemy reinforcements have arrived)
    • for sieges, have defender reinforcements spawn next to the keep (or some other buildings that are far away from the gate/walls.
Frustrating in an understatement. Some larger scale (1000+ vs. 1000+) can just be straight up torture and basically devolve into what I call spawn chaos. Like where streams of individual soldiers all charge into the battle completely separated drawing out the battles needlessly. The issue is so bad I've made sure to keep a couple saves highlighting how awful these large battles can be due to the spawns.

This isn't even the worst, but it's like watching two opposing groups of ants fight over a cube of sugar:
BJLUNlK.jpg

I thought a bit about the spawn mechanics and my best guess is that having units spawn from the "Boundaries" wouldn't really solve anything since the A.I. would just cluster at the boundary instead. So spawning troops would literally just run into a wall of enemies or the A.I. would dance back and forth even more then it currently does.

Really I think you're right OP we need to go back to "sequential battles" (I never played Warband much so I can't comment on larger battles) where if your limit is 500 then that's how many units spawn in. So if you have 300 Troops and your opponent has 300 Troops, your 1st battle both 250 fight each other, then you fight a 2nd battle with your remaining 50 Troops (assuming previous battle was fair 1 to 1 KD ratio).

Though this would be kind of lame for Siege battles in particular. Maybe battles could be separated into "rounds" where you don't leave the battlefield per say, but once there's a clear loser (0 Troops) you and your opponent can redeploy formations in your spawn areas. Suppose this could be tricky to implement, but it would be very worthwhile if you ask me.


All I know is large scale battles and the A.I.'s inability to use ladders properly have got to be the two biggest and most frustrating flaws in the game - making it borderline unplayable at times. If these issues can't be fixed I'm very dubious of Bannerlord's future even with mods. (Maybe removing spawn limit would help, but that will probably kill most people's computers sadly.) This gif more or less sums up my current experience:


tumblr_n1m07k9t5l1r98lguo1_r2_250.gif
 

Tryvenyal

Sergeant
What about a marked spawning point, add some camp-features depending on target. This is there already when attacking caravans - a few wagons and mules/horses.

And maybe an UI notification/countdown?
 

Arkyll

Recruit
It's eerily familiar to Warband. I agree that it sucks.
You shouldn't be able to spawnkill NPCs in a video game like it's CoD.

It would be better if they spawned outsize the redzone and wandered in like in Medieval 2.

Also the chain of command problem needs looking at - large battles do devolve into an ant scatter for some reason.
 
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