Has anyone else tried the first Leadership perks?

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Not only is it boring and repetitive, it's also not viable. Sometimes, there just aren't enough looters to go around - and even if there are, you might simply not have the time to go bandit-hunting at the height of a war.

The perk itself looks like a milestone of army-leading, where you can now bypass bandit-farming for XP and instead just mass-recruit and fight big battles, where the mere passage of time allows your units to rank up while out on campaign. The fact that it doesn't work pretty much softlocks the player in the early game no matter how far they get. I am aware of the Looter auto-resolve, I have no trouble raising an elite army - but the fact that the perk doesn't work (nor the XP-increasing buildings in fiefs, for that matter) makes lategame unattainable.

Was just how i trained my troops since they wont get xp for much else, if i have them in combat vs big armies yes other wise nope, but hey. Its EA so i bet it will be tweaked
 
Raise the meak does work buts it's a tiny useless amount. I'm not sure if it's X number of same units like trainer in warband was either. If it is, it's even lower/worse since on a stack of 10 recruits it was hardily anything.
But yeah, you're not gonna mass level dudes while kicking around like high trainer in warband. It sucks, but most of the perks suck or don't work.

I don't necessarily want to mass level my units while doing nothing - I'm all for a balanced challenge where I have to invest extra food, medicine (as an added resource, perhaps?) and gold into the training. It could come at a cost of randomly wounding troops, a slowed down map speed, lowered morale until you stop training) etc.

Nothing should come for free imo, and the more challenge the better, but no matter if it comes for free or with a lot of effort, it should at the very least function on some level. Currently, the perks are worthless, and the early-game softlock I mentioned earlier in the thread is very unsatisfying. The gameplay loop of farming bandits is fun, but the goal is usually to buy workshops and start caravans so you can focus your time on something else than making money.
 
I don't necessarily want to mass level my units while doing nothing
It's not nothing it's blacksmithing!
But I hope they make it more useful just to help keep the early guy supply going. I too hate having to go ram dudes into looters when ever I lose a few. Luckily I've been on a winning streak lately and hardly lost any.
 
Yeah, it's not like troops cannot be trained (looter simulation), but it should be easier and more ways to do so. Training in warband was much more effective, allowing you to do more cool stuff instead of chasing 10 looters with your 100 men army.
 
That's what makes them useless.

It is a level 25 skill. There are other perks for xp btw.

It is far away from being useless, it just not op as it was in warband.

Edit: just to be clear because many seem to argue from a warband perspective. Raise the meek is a long termn skill. It is not suppossed to level up your troops in 2 nights. You will get additional levels out of it.
 
It is a level 25 skill. There are other perks for xp btw.

It is far away from being useless, it just not op as it was in warband.

Edit: just to be clear because many seem to argue from a warband perspective. Raise the meek is a long termn skill. It is not suppossed to level up your troops in 2 nights. You will get additional levels out of it.

It's far too slow to even be noticed. I literally spent weeks with 30 recruits and none of them were ready to level up. Chances are it's bugged, it might be working for you.
 
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