Has anyone else tried the first Leadership perks?

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They don't seem to work for me. I chose the one that gives medium xp to tier 1-2-3 units every day, and I decided to test it out. About a week later I'm sitting on 30 recruits without the ability to upgrade. This kind of blocks me from playing the lategame since all of the AI lords run around with stacks of 50-100 above-peasant unites and every time I take some losses I have to manually train everything back up which there simply isn't time for during certain wars (especially not as a city owner).
 
Yes, they are completely useless. It gives so little xp it's barely noticeable. It really seems that something it's not working properly here and the same goes for training buildings in castles.
 
The ones that bugg me the most are "party cap" bonuses. They are the ones preventing me from reaching true late game...
 
The ones that bugg me the most are "party cap" bonuses. They are the ones preventing me from reaching true late game...
You can get more party size by increasing your Steward skill, this one works properly as is bound to overall skill instead of a perk. To level up steward is really easy you just need to assign yourself as the quartermaster of your clan, and to have food variety and good morale.
 
Yes. I currently have +30 with around 150 steward. I need a ton more than that to solo-face the 600 men armies that my useless kingdom is neglecting.

If my perks were working correctly i could have like 50 more men, then we'd be talking :smile:

Also, you don't have to assign yourself anything. By default you fill every position that isn't filled in your clan (which allows you to take medecine, scout, steward and engineering XP at once).
 
Pretty sure its a bug of my head i think it was 30xp a day but that is per unit type not unit amount so i can have 100 peasants and get a level up in 40 odd days hopefully this is a oversight as it makes the perk useless.
 
Pretty sure its a bug of my head i think it was 30xp a day but that is per unit type not unit amount so i can have 100 peasants and get a level up in 40 odd days hopefully this is a oversight as it makes the perk useless.

Yeah, it would definitely be completely useless if it means you can get a single upgraded peasant after 40 days. And, again, if that's the case, then suffering a single defeat in the campaign will have to mean reload every time. I personally really enjoy being defeated, rebuilding, and coming back for revenge - if there's no feasible way to train your troops at least up to a decent level, then that will more or less be impossible.
 
I was installing some mods and one of them mentioned that the xp from simulating battles was vastly increased in vanilla if you just catch looters and simulate the battles you have the following.

1.None of your troops can die even though manually fighting them can kill off high tier units with ease.
2.You will get a ton of level ups i use this as a stop gap until such things are reviewed.

I would not recommend simulating battles against anyone else unless you have troops to spare even simulating a battle with hundreds vs a single normal troop will end up killing some of your men.
 
Can't figure out how to level my leadership so no. Besides most perks don't even work so i guess i'm not missing much.
 
I was installing some mods and one of them mentioned that the xp from simulating battles was vastly increased in vanilla if you just catch looters and simulate the battles you have the following.

1.None of your troops can die even though manually fighting them can kill off high tier units with ease.
2.You will get a ton of level ups i use this as a stop gap until such things are reviewed.

I would not recommend simulating battles against anyone else unless you have troops to spare even simulating a battle with hundreds vs a single normal troop will end up killing some of your men.

Simulating against looters will indeed never kill a man in your army (if you have a decent force), and will give them more xp than if you just ran the battle and did nothign yourself. It will however wound many soldiers, which is a good thing because it levels up your medicine.
 
The one thing that is a problem with this though if a troop are wounded it seems to have a amnesia like affect and they lose all there xp it makes level up a unit types with little men very hard. I have even had situations where it tells me they level up when they recover I look at the unit 0xp to level up...
 
Can't figure out how to level my leadership so no. Besides most perks don't even work so i guess i'm not missing much.
Create a second party in your clan screen, create an army in the kingdom screen and make your second party follow you around, It doesnt cost any influence, only tasking other lords to follow you around costs you some (minor)influence. You can also raise cohesion for no influence cost if your army only consists of clan partys so you can form an army forever.
 
Yeah, it would definitely be completely useless if it means you can get a single upgraded peasant after 40 days. And, again, if that's the case, then suffering a single defeat in the campaign will have to mean reload every time. I personally really enjoy being defeated, rebuilding, and coming back for revenge - if there's no feasible way to train your troops at least up to a decent level, then that will more or less be impossible.

I just toss my men to attack looters, 20 looters might make it possible to uograde 4-10 of my troops. Just boring to have to look for looters all the time...
 
I just toss my men to attack looters, 20 looters might make it possible to uograde 4-10 of my troops. Just boring to have to look for looters all the time...

Not only is it boring and repetitive, it's also not viable. Sometimes, there just aren't enough looters to go around - and even if there are, you might simply not have the time to go bandit-hunting at the height of a war.

The perk itself looks like a milestone of army-leading, where you can now bypass bandit-farming for XP and instead just mass-recruit and fight big battles, where the mere passage of time allows your units to rank up while out on campaign. The fact that it doesn't work pretty much softlocks the player in the early game no matter how far they get. I am aware of the Looter auto-resolve, I have no trouble raising an elite army - but the fact that the perk doesn't work (nor the XP-increasing buildings in fiefs, for that matter) makes lategame unattainable.
 
They do work, but the amount of XP is very low.

It is basically just a little push during free time. To level up troops you can do auto resolve stuff, but for that to work properly you need

1. Tactics: For more damage in simulations
2. Medicine: Less deaths + more healing.

There are plenty of looters, bandits etc.

I encounter groups of 50 or so quite regulary.
 
I tend not to hire any low level troops because it takes too long to level them up. I have the 1-2-3 perk too.

In Warband leveling up recruits was rather trivial, even without stacking trainer. Late game with many trainers you could raise armies from recruits without killing looters.

One has to wonder if anyone actually tried play testing a campaign before early access. Signs would seem to indicate that they did not.
 
Raise the meak does work buts it's a tiny useless amount. I'm not sure if it's X number of same units like trainer in warband was either. If it is, it's even lower/worse since on a stack of 10 recruits it was hardily anything.
But yeah, you're not gonna mass level dudes while kicking around like high trainer in warband. It sucks, but most of the perks suck or don't work.
 
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