Hard Core Survival No rules No Start Money - Proposition

Would you like to play on "no rules" PWserver if map would give you some protection at the beginning

  • yes,yes,yes!

    Votes: 16 40.0%
  • yes but only as quick relaxing break from original RCC PW one

    Votes: 2 5.0%
  • no because no map would give enough protection agains spawn killers

    Votes: 9 22.5%
  • no because I like simple role play without need to fight

    Votes: 13 32.5%

  • Total voters
    40

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NOVICIUS

Master Knight
YES!!!

What if we would have HardCore server with PW map for players who like the mod it self but have problems to play by rules.

- The goal of game: to survive, organise group of supporters and force others to play by your rules
- No money to start so everybody have to be serf at least ones(to know how it is)
- mines like real dungeons with many way out and labyrinth of corridors
- New bank placements: separate "pay in" and "pay out" where "pay out" is in the cell so if you catch thief you can close him in the cell and try to kill or make a deal
- double crates/doors(like in Nobody map) in armory,stable or "rest room"
- map design to separate for how long as possible "hostile" professions:

NEW MAP IDEA
"South": Town on the sea side.
- Traders and TW spawn in port which is not accessible from outside(spawn area)and has few different ways to the Town
  Centre.
- Traders and TW are "in charge" of Town. The Town gate could not be open from outside and there is no other way to get to
  the town. You have to play as trader or TW, or you have to ask somebody inside to open the gate.(only later development
  will make possible to assult Town with ladders ... like cRPG ones)
- There is market square in Town Centre. Goods to trade in the middle of square(Velvet,spices to buy.Leather to
    sell).Public buildings around square:Town Watch with high tower,connected to Town Gate;Tavern(ale to sell);Stable;Bank.
    Bank should have double crate(like Tavern in Nobody map)

"Middle" - Wilderness,Bandit's Country
- Bandits spawn in well hidden Cave with many exits but without access from outside. Forest on top of it. Bows and arrows on
  wooden platforms.Watch towers.Bandits camp when you can stash all goods. Ruins and whatever bandits love to have it :wink:
- Tavern(ale to sell) in the middle on the crossroad.(I describe road system at the end)

"West" - Monastery/Prison- "wet"country
- it could be base for "good bandits/civilians" or outpost for factions/TW or both
- wooden fort on the hill surround by barley fields
- ale to buy, leather and spices to sell
- few cells(for monks or prisoners)

"North/East" - plains with few hills,small castles,small villages - Faction Country("turtles")
- spawn area for all others in North/East corner of the map made like in Oceania map fallowed by mine area
- castles next to villages but higher(on the hill)- should be really small. 2 banks - 1 on the top of tower(treasury),one next to
  ironselling point.;stable;armory;beds
- villages very small(velvet to sell,leather to buy)
- another Tavern(ale to sell) on the crossroads(road system next)

"East" - "King's Road"(velvet road) in the High Mountines, kind of highway with one Tavern/Guard Post somewere there(ale to sell).

ROAD SYSTEM:
-"King,s Road" connect Town and mines/spawn area, and goes around Bandits Country.The most easy one should be the longest one.
  It should be proper road(like Roman one)
- Bandit Track connect Town and castles area through the Bandits Country.Very, very dangerous. Should be shorter than King's Road
- Monks Path connect Town and castle area, should be not easy to ride, with many obstacles on the way(swamps,rocks etc)
- Ale road connect Monastery and Tavern/Guard Post through bandits country - basically to help bandits to get to King's Road where they can attack traders as well as help "good bandits" get to monastery
- small roads(paths) should connect castles and villages and meet with King's Road

The River - in kind of "U" shape- starting from North/East corner(bridge on the King's Road),separating Bandit Country from Castles,Monastery and Town and ends in South/East in the sea. It may turn to swamp beatwen Monastery and Bandit Country. The way from Bandits Country to King's Road should be way up through the mountains

Sorry for being symmetric and schematic but this is the best way to describe my idea. I like to separate differant way of play from itch other for as long as possible to give them the save start and choice what to do next. 

:idea: for "save" map:

Artifex: :idea:"You'd have to make invisible barriers like on Laszlo's original PWMOD map in order to make a safe spawn zone in the middle of the map."
:idea:"You could also just place the spawn point inside of a building, I mean like a solid prop object, not one that has doors and such. That way the only way into the spawn is to actually spawn in it and you can walk around inside the building choosing where you want to exit."

PS.Calen Loki: you will notice that my map suggestion is just big modification of yours map
PS2.I do know that 22nd "no rules" fail, but map was not design to protect
 
Perkele_JOPOTINTTI said:
i agree i always get bored if i dont have anyone to kill without consequenses and as a bandit you get killed every minute
FPW seams to collaps because admins(or players in poll) ban anybody who wanted actually use weapons. RCC PW is not so extreme but still stop ppl from free fighting.
Real medieval world was full of randomers.There were no admins so ppl pray to God.I am not sure if that helped a lot(there are some records praying did help).There were knights to deffend (own) serfs and City Guards to defend(own)citizens.
In general I would prefer to deal with my problems by my self rather than asking admin to ban my oppressor.
Unfortunately it is not possible to play HardCore with corrent map. Map has to provide protection for new players. Has to has cleaver spawn areas and difficult access to weapons:

- basic weapons should be very poor and very cheap, good weapons expensive, so bandits has something to collect money for. At the moment most of the bandits will say that they do not need money, so they not need to rob traders.
- everybody should be allowed to kill as no admins in the world can truly understand ppl motivation, they can only see the effect of ppl action but not a cause of it.

My idea is the PW world which would not need admins and it would be playable and enjoyable in the same time.
 
smurfin said:
No rules and no start money? It would just turn into a big deathmatch.
Maybe that would be better than wondering around the map,pretending that you roll play just to find reason good enough for admins to kill somebody and have some action...I am not talking about my self just about my observations of how ppl play this game. Big and complicated deathmatch would eventually find some balance. Being part of faction,group,clan would have real meaning. Organising and roll play would become essential to survive, which is what(if I well understand) CalenLoki wanted in first place.

Anyway I was thinking about 2 different servers: RCC roll play with admins and HardCore Survival without rules but with map which would protect players somehow...

One improvement is still needed: local chat only would prevent player form complaining all the time which was very annoying on 22nd. Instead of that they would have to just go to some castle and pray for help offering something(money,service) as payment.
Server should have description: only for tough players who not give up easily
 
I don't see how this makes sense, why don't you just go out, buy your own server, and make your own rules for the server instead of asking us to make a server for you that has no rules at all.

Also, why don't you just play siege or deathmatch if you want to dominate something... all you're proposing is a game where you bully all the people who join the server.

NOVICIUS said:
- The goal of game: to survive, organise group of supporters and force others to play by your rules.

 
artifex said:
I don't see how this makes sense, why don't you just go out, buy your own server, and make your own rules for the server instead of asking us to make a server for you that has no rules at all.

Also, why don't you just play siege or deathmatch if you want to dominate something... all you're proposing is a game where you bully all the people who join the server.

NOVICIUS said:
- The goal of game: to survive, organise group of supporters and force others to play by your rules.
I do not have money and time to do that :(
This is forum of Persistant World Mod not RCC so I can suggest something else than proposition of RCC server.
Playing siege or deathmatch is quite different from PW"no rules"
If the people would join that kind of server, they would agree with possibility of bulling(as I would do, and I do any time I join any server,because some form of it is always present)
It is no my intention to make you angry. I am just looking for other ways to make PW as popular as possible and open it a little for cRPG players.I just believe that would be fun to have "no rules" server even if only few ppl would play on it.

PS.Please do not separate idea of "no rules" server from "secure" map as for me only way that kind of server would work is to make map which would give as much protection to the players as possible(especially spawn areas)
 
Yes, because everyone loves joining a server to be either spawn killed or completely owned by the force that is currently controlling the map because they managed to get on before everyone else. That makes them suuuuccccchhhhhh pussies.
 
artifex said:
Yes, because everyone loves joining a server to be either spawn killed or completely owned by the force that is currently controlling the map because they managed to get on before everyone else. That makes them suuuuccccchhhhhh pussies.
You do not like that idea.Fair enough

I remember that when I start to play as red knight map was allways under control of Whites or Blues. I did not join them because their had numbers. I did fight them as long as I could( "until victory or death!") and that was great fun. I learned how to fight on horse when I had to face 3 or 4 knight at the same time. I remember that time as the one of the best I had in this game.
Then again was the same story when 22nd come up.I have died 7 times in the beginning but eventually I get what I wanted.I made Red Faction which took control of the hole world(for 10 min :() until other faction fight back. That was fun.

I do not want to offend people who like to play as p....s. Somebody(like me most of the time) can have just 1-2hours to play and if he will spend that time being killed, he would be very frustrated. In "no rules" server it may take long until you master way of surviving and get to position of power but satisfaction is great.

Sushiman said:
I think what he's trying to say is that he wants a server that isn't full of pussies.

It is correct. I do not want to here(?) from ppl that they know admin, that you m... f... I will ban you(that was not admin,who said that), crying all the time ( "He killed me in spawn area" - said player in the middle of the map,who spend all afternoon killing in spawn - "No I did not" - said player who waits in spawn area for the next victim - "He is randomer","You are randomer","No.You are randomer","Admin!Where is admin?""There is never admin when you need him"- said player when admins arrived and who allways random when there is no admins)  and instead of playing the game they waste time for arguments what is and what not is fair,compering sexual life of theirs mothers,sisters and dogs in the same time. Life is not fair!

If we could have "Not fair server" and "Fair server" PW comunity would be bigger.It is as simple as that.

PS.I promise to provide "The guide how to survive" if the server will be up :wink:
 
Splintert said:
Then make one. RCC will run the rules server and you can pay 40$ a month to run a no rules server that everyone will whine about.
I will think about it. In the meantime that would be beneficial to RCC to hold both as RCC PW comunity would be bigger.
:idea:
We can call it "hell" :twisted: where all bad guys play when they ban from "heaven"  :roll:
Maybe it would be easier to "convert" some of them to RP, but they would have to proof them self playing RP in there first.
 
I also want to raise up the point that you spent the past week begging for us to unban you from our server and that you'll follow all our rules without question, delete your forum account, quit complaining on the forums, and act like a completely different person on PWMOD. The second we do unban you, (or at least I think Nobody finally did) you want to make a no rules server and have not followed any of the promises you made.
 
artifex said:
I also want to raise up the point that you spent the past week begging for us to unban you from our server and that you'll follow all our rules without question, delete your forum account, quit complaining on the forums, and act like a completely different person on PWMOD. The second we do unban you, (or at least I think Nobody finally did) you want to make a no rules server and have not followed any of the promises you made.

Dude, that was a harsh serving, in a good way.
 
NOVICIUS вы начинаете раздражать меня - я предлагаю вам держать свои обещания
 
artifex said:
I also want to raise up the point that you spent the past week begging for us to unban you from our server and that you'll follow all our rules without question, delete your forum account, quit complaining on the forums, and act like a completely different person on PWMOD. The second we do unban you, (or at least I think Nobody finally did) you want to make a no rules server and have not followed any of the promises you made.

?
I do and I do not question them
I tried but I do not know how :mrgreen:...After while I realise that THIS FORUM IS BIGGER THAN PW. By deleting my profle I would loose many contacts I made. You can not ask me to keep that promise
I do not complain, I make suggestion and I just give the reason why I suggest something
I do not use my char again. Just try to imagine that you have to stop using yours to undarstand how hard is it.
I just suggest that making such a server would be beneficial to PW community(why?check other post above).
I did broke one promise which was made by me without understanding of consequences. I will not quit TALE WORLDS forum to make happy one clan member.
artifex said:
NOVICIUS вы начинаете раздражать меня - я предлагаю вам держать свои обещания
I am Polish born in 1977. I do understand russian. I do not want to make you angry but you can not patronizing me in that way.
This is not yours Forum. People can write and think what they want.

I said: You do not like idea. Fair enough. Just let others to post their opinion instead of attacking me all the time.
 
As I see from the poll so far: the biggest problem is the map. I will learn how and I will make one.(yes, I am not pretending that I know how) but if somebody else(who know how) like the idea of making "safe" map...you are more than wellcome.Lets face it.It is a challenge.Main target: map has to protect spawn areas and new coming playars in general.Open your mind and give your suggestion here.

PS.If somebody have the link to "how you make you very own map" that would save me a lot of time(which I do not have in general)
 
Spawn killing really isnt a problem, i've never been killed in the spawn.
maybe because i'm an admin, maybe not.
My definition of spawn camping: Killing an unarmed person before they have a chance to arm themselves.
 
Is it possible to make spawn area(outside of map boundaries)in the middle of the map? That would be very importand to my idea of the "safe map"(bandit cave and mine/serf cave)

In "no rules" game spawn killing would be a huge problem(as it was in 22nd) as, I believe, poll shows so far.I am trying to deal with it.Ideas very welcome.
 
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