Please do not expect big changes. As you know clan / kingdom micromanagement will only consist of 4 additions, but even these are not much it will help improving gameplay :
1) Changing your clan parties behavior priority (defensive / default / agressive) when you set them defensive they will not do any raid, siege. Setting them agressive will increase probability of selecting hostile actions for them.
2) Limiting wages of your clan parties (including garrisons) so they will stop getting more men or upgrading troops when limit is reached. If limit is past somehow they will disband slowly till limit is reached.
3) Auto recruitment, so your town and castle garrison will recruit 1 troop per day from around villages or town's notables.
4) When you are king you can set your kingdom's clan parties prioritized behavior (again defensive / default / agreesive) when you set them defensive this will not stop your clan parties to do hostile actions but probability will be reduced.
We could not make prioritized targets / locations to be accepted unfortunately. Thats all for now.