Half my map disappears whenever its hosted.

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Spec

Knight
So, I created a couple of maps and stuff. They work fine on my computer. But as soon as I let anyone else host them and then join, neither of us can see about half of the map - especially vegetation disappears. For example, a forest map I made; about 75% of the plants just disappear for no apparent reason, making it look very empty, same happens with a map including a couple of forests, a cave, some farmy things and a town: While the town, cave etc. are mostly intact, the forests look extremely empty with a great number of plants simply missing as if I had never placed them.

Is there an object limit that I don't know of? Can I somehow get around that?
 
Spec 说:
So, I created a couple of maps and stuff. They work fine on my computer. But as soon as I let anyone else host them and then join, neither of us can see about half of the map - especially vegetation disappears. For example, a forest map I made; about 75% of the plants just disappear for no apparent reason, making it look very empty, same happens with a map including a couple of forests, a cave, some farmy things and a town: While the town, cave etc. are mostly intact, the forests look extremely empty with a great number of plants simply missing as if I had never placed them.

Is there an object limit that I don't know of? Can I somehow get around that?
Does the person hosting have their trees and vegetation levels set to max? I think that may cause it but I may be wrong
 
Make sure that the host's version of Warband is the same or greater than the version you used to make the map.
 
Versions are the same, and he had everything maxed out :sad:

The other guy, quite some time ago, had the same version too, though I don't know whether he had maxed it out. It seems not to be a problem with settings to me, sadly.

Maybe I just went over the top with this amount of vegatation...

I suppose there's no fix? :sad:
 
How exactly did you give him the map? Did you just give him the .sco file and overwrite the terrain code of an existing scene, like ruins? Did you give him the module with an added multiplayer map?
 
Since both him and me patched that day, and it was the first time he got the game, I just let him copy the Native folder, rename it, and gave him all relevant files (there's also some changes to troops and equipment and stuff); still, the map is only an overwritten field by the river (deleted scene object file, loaded map, mapped, gave him new .sco). Guess I should've done it as a completely independent map?
 
Spec 说:
Since both him and me patched that day, and it was the first time he got the game, I just let him copy the Native folder, rename it, and gave him all relevant files (there's also some changes to troops and equipment and stuff); still, the map is only an overwritten field by the river (deleted scene object file, loaded map, mapped, gave him new .sco). Guess I should've done it as a completely independent map?
Well I know that can cause problems if you overwrite an existing multiplayer map. You might want to try adding a new map and then giving it the .sco file and terrain code
 
I think I know what the problem is. You should just take the terrain code of the map you made originally (on the old version) and overwrite the field by the river one. You see  in your map most of the trees are part of the terrain, and thus in the terrain code.
 
No, all objects are hand placed. It's not the trees that disappear, it's mainly the vegatation without 'hitboxes' such as bushes, ferns, flowers, all sorts of plants etc.
 
It would be nice to get an explanation of this or a work around.  I can't place any vegetation on my maps because they won't show up when people play on it.
 
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