I am sure this has been mentioned to an arduous extent (so my apologies); but there was a blog which talked about cloth physics and showed the horses' manes having some hair physics, so I have a few questions.
I understand that cloth and manes are most likely less taxing on the gpu and obviously different hair would behave differently (so more work is involved), but I definitely think it would add to the immersion of the game rather than the static hair I've seen in some videos. At the very least - when you customise your character they should have at least 3 hair options that are labelled to involve hair physics. Depending on your machine specs, you should also have a checkbox option to include or exclude it (at the very least for your own character if not NPCs). To simplify it even further, just have the default (no physics) when using a helmet or headpiece.
I'd like to know what you guys think about this. How realistic do you think this task is for Taleworlds to implement?
Do you think it's possible to mod this feature in considering how malleable and mod-friendly their custom engine is?
Has this notion already been dismissed by Taleworlds in the past or is it something they've remained tight-lipped on?
Finally, what are your thoughts on this matter?
I understand that cloth and manes are most likely less taxing on the gpu and obviously different hair would behave differently (so more work is involved), but I definitely think it would add to the immersion of the game rather than the static hair I've seen in some videos. At the very least - when you customise your character they should have at least 3 hair options that are labelled to involve hair physics. Depending on your machine specs, you should also have a checkbox option to include or exclude it (at the very least for your own character if not NPCs). To simplify it even further, just have the default (no physics) when using a helmet or headpiece.
I'd like to know what you guys think about this. How realistic do you think this task is for Taleworlds to implement?
Do you think it's possible to mod this feature in considering how malleable and mod-friendly their custom engine is?
Has this notion already been dismissed by Taleworlds in the past or is it something they've remained tight-lipped on?
Finally, what are your thoughts on this matter?