Had i known development was going to be this slow for the single-player experience, i wouldn't have bought Bannerlord.

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Could you link it please?
Here's a link to their own roadmap. Notice how all of their goals relate to either an improvement or refinement of an existing system. Yes, they explicitly say "some of these" as a preamble, but when all you see is of one category with no mention of any new content, it's time to start calling the trees a forest. Here's a reply from mexxico casting doubt on how many features from Warband will be present, despite admitting that doing so would greatly benefit the game. Bannerlord is feature complete.
 
Here's a link to their own roadmap. Notice how all of their goals relate to either an improvement or refinement of an existing system. Yes, they explicitly say "some of these" as a preamble, but when all you see is of one category with no mention of any new content, it's time to start calling the trees a forest. Here's a reply from mexxico casting doubt on how many features from Warband will be present, despite admitting that doing so would greatly benefit the game. Bannerlord is feature complete.
Mexxico did say some so let’s not jump to conclusions. Callum just said a few moments ago that they aren’t just ironing bugs. So obviously no Bannerlord is not feature complete. They will be adding more from the sounds of it
 
I'm not jumping to conclusions. I'm repeating the corporatespeak they've explicitly said, which, by the way, was well crafted. Don't read more into it than what they write. Mexxico did not say "some", he said "not sure how many will be added". If some features were even on the drawing board, he would say so. If all they can say is "I don't know" and "we're not doing nothing", that doesn't exactly inspire confidence. Of course TW isn't only ironing bugs, they're currently working on the multiplayer and the improvements listed in the roadmap.

Here's a fun thought exercise. We're roughly four months into EA now. Besides non-questline kingdom creation, what new features have we seen? Cheering? The questline mechanics have always been present. The sieges, glitchy as they are, have always been present. Executing lords, marrying lords, (insert generic dialogue here) with lords, all have always been present. They've implemented sandbox kingdom creation as promised on their roadmap. Everything else is improvements, updates, and polish. Bannerlord is feature complete.
 
I'm not jumping to conclusions. I'm repeating the corporatespeak they've explicitly said, which, by the way, was well crafted. Don't read more into it than what they write. Mexxico did not say "some", he said "not sure how many will be added". If some features were even on the drawing board, he would say so. If all they can say is "I don't know" and "we're not doing nothing", that doesn't exactly inspire confidence. Of course TW isn't only ironing bugs, they're currently working on the multiplayer and the improvements listed in the roadmap.

Here's a fun thought exercise. We're roughly four months into EA now. Besides non-questline kingdom creation, what new features have we seen? Cheering? The questline mechanics have always been present. The sieges, glitchy as they are, have always been present. Executing lords, marrying lords, (insert generic dialogue here) with lords, all have always been present. They've implemented sandbox kingdom creation as promised on their roadmap. Everything else is improvements, updates, and polish. Bannerlord is feature complete.
No he wouldn't. If you go back and look they give general vague statements on what is ahead for everything they add. They don't come out and say we're adding THIS from warband or whatever. They do this, at least from what I can gather from what others have said on the forums, because they are unsure if it is feasible and will go with other parts of the game well. If they try and add things but then it causes tons of bugs it'll bring out the bug haters. So they're not making promises on what they re adding.

They are fixing bugs for last three months and I know that is disappointing, but they have to lay a good foundation. This has been said over and over.
 
"Why does this game that isn't finished have all the things from the last game after it was finished."

You don't see what's wrong with that argument?

Define "finished", because nobody, not even the game developers, can definitively say when a game is "finished". They just release the game at some point, patch it and hope it sells. That's exactly what taleworlds has done. I can guarantee that when the game comes out of "Early Access" most of the developers are going to wish they had more time to "finish" it more. This always happens with every large project.

All the developers I know are perfectionists, but very few games reach that standard.
 
You have missed my point to such an extent that I'm not convinced you've even read my post in its entirety. What are you even trying to say? My entire first paragraph comes to the same conclusion that your first paragraph does. Here, I'll copy and paste it once more.
I'm not jumping to conclusions. I'm repeating the corporatespeak they've explicitly said, which, by the way, was well crafted. Don't read more into it than what they write. Mexxico did not say "some", he said "not sure how many will be added". If some features were even on the drawing board, he would say so. If all they can say is "I don't know" and "we're not doing nothing", that doesn't exactly inspire confidence. Of course TW isn't only ironing bugs, they're currently working on the multiplayer and the improvements listed in the roadmap.
I understand that they give vague statements to avoid setting expectations and goals that they'll fail. Nowhere did I state an inclination that doing so would be advantageous for them. Given the discontent in the community, TW's omission of any conciliatory statement in the veins of "hey, we'll be adding features, don't worry" is telling. Okay, that's not completely true. Callum caved in and commented "missing mechanics and features" in a niche thread after community pressure.

I also don't understand where the notion of mutual exclusivity between working on bugs and working on new content comes from. TW has a company size of 80. Thirty of them are programmers. Don't make excuses for them.

Here's the facts. Bannerlord has been in development for ten years. Bannerlord is on a new engine. TW still had a need to refactor the game, despite ostensibly being on their own in-house engine, having worked on the game from the ground up. We're four months into EA. Callum has once again reaffirmed his belief that Bannerlord will only be in EA for about a year. With 1/3 of the progress spent on ironing bugs with no end in sight, thinking that they'll be able to add in features and then patch out the inevitable attached bugs is not only absurd but also disregards TW's track history thus far.
 
You have missed my point to such an extent that I'm not convinced you've even read my post in its entirety. What are you even trying to say? My entire first paragraph comes to the same conclusion that your first paragraph does. Here, I'll copy and paste it once more.

I understand that they give vague statements to avoid setting expectations and goals that they'll fail. Nowhere did I state an inclination that doing so would be advantageous for them. Given the discontent in the community, TW's omission of any conciliatory statement in the veins of "hey, we'll be adding features, don't worry" is telling. Okay, that's not completely true. Callum caved in and commented "missing mechanics and features" in a niche thread after community pressure.

I also don't understand where the notion of mutual exclusivity between working on bugs and working on new content comes from. TW has a company size of 80. Thirty of them are programmers. Don't make excuses for them.

Here's the facts. Bannerlord has been in development for ten years. Bannerlord is on a new engine. TW still had a need to refactor the game, despite ostensibly being on their own in-house engine, having worked on the game from the ground up. We're four months into EA. Callum has once again reaffirmed his belief that Bannerlord will only be in EA for about a year. With 1/3 of the progress spent on ironing bugs with no end in sight, thinking that they'll be able to add in features and then patch out the inevitable attached bugs is not only absurd but also disregards TW's track history thus far.

Yep, track history is what you look at when deducing here.
 
Not sure what these posts accomplish, but if it makes you feel better by all means continue.
 
Just go read the Dear Callum thread and you can see for yourself that Bannerlord is what it is. Truth be told I thought most of you that have been screaming they didn't lie to us in the EA statement will be happy. They are just bug fixing and with a few updates. Bannerlord in their mind for their base game is going to be in EA for about a year and it is what it is.
 
I'm just disappointed we won't be seeing the cool things that where in Viking Conquest or Warband and promised in devlogs.

No Ships.
No memorable companions.
No Instigating war.
No Duels. (And with viking conquest taking the lords gear after a win or forcing him as a prisoner)
No Plotting.
No Manors.
Villages into Castles. (Which is in the 1257 mod in warband check that out!)
 
Here's a link to their own roadmap. Notice how all of their goals relate to either an improvement or refinement of an existing system. Yes, they explicitly say "some of these" as a preamble, but when all you see is of one category with no mention of any new content, it's time to start calling the trees a forest. Here's a reply from mexxico casting doubt on how many features from Warband will be present, despite admitting that doing so would greatly benefit the game. Bannerlord is feature complete.

I really love mexxico haha, he's the one guy who posts where you can see that he actually cares. You can also see when he's frustrated with certain things. Also he occasionally will post hugely detailed stuff on what he's working on and usually gives very specific answers to things like "sieges will be 33% longer". He's ironically by the far the best in communication simply because of sincerity, it's refreshing.
 
I really love mexxico haha, he's the one guy who posts where you can see that he actually cares. You can also see when he's frustrated with certain things. Also he occasionally will post hugely detailed stuff on what he's working on and usually gives very specific answers to things like "sieges will be 33% longer". He's ironically by the far the best in communication simply because of sincerity, it's refreshing.

That list is not anything to write home about.
 
Hiring a PR guy (i.e. Lust back in 2012) may have been good for external visibility on social media etc, but it was a disaster for the forums. Developers used to post here all the time and there was no real need for developer blogs or anything like that. Just look at how many posts Armagan has in total (around 1,700), and look at how many of those were made in the last 5-7 years (about 100)

The whole idea of PR rubs me up the wrong way. I know that it works and that's why companies do it, but I'd much rather have a chance of armagan logging on in a drunken stupor ranting about space turks than read robotic sterile paragraphs or stale Reddit memes from Callum-Unit 5763. One can be forgiven, the other makes me think that ted kaczynski was right.
 
They've admitted they are not adding any of the Warband features that are currently missing.
Where and when, may I ask? I only remember a mexxico's statement that they don't know what features from WB will be added to Bannerlord. Who said that they won't add any WB features at all?

They technically never lied to us
It's not a lie, when you say "soon" and "I don't know" every time you are asked about new content. Or ignored at all, as it often happens to me, for example.

They were desperate, can't really blame them.
That's why they decided to sell an "Almost complete game" for the full price, hiding an Alpha version behind it?
Good to know that now they have a solid development plan, the code refactor finally helped them with eliminating bugs and everyone can enjoy EA... Oh, wait, nothing of these happened. No plans, the refactor added tones of bugs (AGAIN!), broke many core mechanics (AGAIN!) and made the game unplayable for many people because it crashes (well, that's something new, can we call it a "New content"?).

And before you tell me that I hate the game - no, I'm not. But what I hate the most now is the fact that it's been 4 months in EA and guess what? Almost nothing. They're running in circles, the amount of the new content is hilarious, but what's even more funny is that they can't fix old bugs, which exist from the very 1.0.0 version, but they also add new ones with every single patch (even with hotfixes, for the love of God!). They break things, and it takes weeks, sometimes months, to fix what they broke but a few updates later the circle starts again and again.

I scarcely see any progression here. Sure, they've made an optimization a bit better, yes, they've added "Create kingdom" button, added like 4 or 5 new quests (one of which can't appear in the world because of conditions for it), and added a few rusty swords and cracked shields. No new visual content, the AI is still dumb as rocks, diplomacy is broken because of there are no peace treaties and every peace ends up with a war within an in-game hour, people complain about snowballing problems in 1.4.3 - should I go on?

Still have hope that one day they'll make something big and cool, though, but what I see now is a huge disappointment.
 
Not sure what these posts accomplish, but if it makes you feel better by all means continue.
Not sure what these posts accomplish, but if from them you somehow derive a moral high ground, by all means, continue.
 
Not sure what these posts accomplish, but if from them you somehow derive a moral high ground, by all means, continue.

Let me rephrase this for you then: You would be happier, and have better results in effecting positive change in the game if instead of festering in threads like this one, you all collectively decided to provide detailed and civil suggestions and proposed solutions to problems rather than just pointing and saying look at all these problems, this game sucks!

Edit: And if you were wondering my comment was originally addressed to the original thread creator, and not all the replies such as your own.
 
Where and when, may I ask? I only remember a mexxico's statement that they don't know what features from WB will be added to Bannerlord. Who said that they won't add any WB features at all?


It's not a lie, when you say "soon" and "I don't know" every time you are asked about new content. Or ignored at all, as it often happens to me, for example.


That's why they decided to sell an "Almost complete game" for the full price, hiding an Alpha version behind it?
Good to know that now they have a solid development plan, the code refactor finally helped them with eliminating bugs and everyone can enjoy EA... Oh, wait, nothing of these happened. No plans, the refactor added tones of bugs (AGAIN!), broke many core mechanics (AGAIN!) and made the game unplayable for many people because it crashes (well, that's something new, can we call it a "New content"?).

And before you tell me that I hate the game - no, I'm not. But what I hate the most now is the fact that it's been 4 months in EA and guess what? Almost nothing. They're running in circles, the amount of the new content is hilarious, but what's even more funny is that they can't fix old bugs, which exist from the very 1.0.0 version, but they also add new ones with every single patch (even with hotfixes, for the love of God!). They break things, and it takes weeks, sometimes months, to fix what they broke but a few updates later the circle starts again and again.

I scarcely see any progression here. Sure, they've made an optimization a bit better, yes, they've added "Create kingdom" button, added like 4 or 5 new quests (one of which can't appear in the world because of conditions for it), and added a few rusty swords and cracked shields. No new visual content, the AI is still dumb as rocks, diplomacy is broken because of there are no peace treaties and every peace ends up with a war within an in-game hour, people complain about snowballing problems in 1.4.3 - should I go on?

Still have hope that one day they'll make something big and cool, though, but what I see now is a huge disappointment.

Where and when, may I ask? I only remember a mexxico's statement that they don't know what features from WB will be added to Bannerlord. Who said that they won't add any WB features at all?


It's not a lie, when you say "soon" and "I don't know" every time you are asked about new content. Or ignored at all, as it often happens to me, for example.


That's why they decided to sell an "Almost complete game" for the full price, hiding an Alpha version behind it?
Good to know that now they have a solid development plan, the code refactor finally helped them with eliminating bugs and everyone can enjoy EA... Oh, wait, nothing of these happened. No plans, the refactor added tones of bugs (AGAIN!), broke many core mechanics (AGAIN!) and made the game unplayable for many people because it crashes (well, that's something new, can we call it a "New content"?).

And before you tell me that I hate the game - no, I'm not. But what I hate the most now is the fact that it's been 4 months in EA and guess what? Almost nothing. They're running in circles, the amount of the new content is hilarious, but what's even more funny is that they can't fix old bugs, which exist from the very 1.0.0 version, but they also add new ones with every single patch (even with hotfixes, for the love of God!). They break things, and it takes weeks, sometimes months, to fix what they broke but a few updates later the circle starts again and again.

I scarcely see any progression here. Sure, they've made an optimization a bit better, yes, they've added "Create kingdom" button, added like 4 or 5 new quests (one of which can't appear in the world because of conditions for it), and added a few rusty swords and cracked shields. No new visual content, the AI is still dumb as rocks, diplomacy is broken because of there are no peace treaties and every peace ends up with a war within an in-game hour, people complain about snowballing problems in 1.4.3 - should I go on?

Still have hope that one day they'll make something big and cool, though, but what I see now is a huge disappointment.

I'm also disappointed. No clue how you managed to misinterpret a short post like that so badly.

Jesus Christ.
 
There isn't much more for them to develop. They've admitted they are not adding any of the Warband features that are currently missing.

For the rest of the EA they will be focusing on the storyline and quests, balancing and bug fixing. They technically never lied to us, but they used our expectations against us as a means of getting out of this development hell. They were desperate, can't really blame them.

If the modding toolset is superb I may change my opinion, but for now my reviews on various sites will remain negative.
Where have you read that, i havent seen anything like what you claim.
 
The whole idea of PR rubs me up the wrong way. I know that it works and that's why companies do it, but I'd much rather have a chance of armagan logging on in a drunken stupor ranting about space turks than read robotic sterile paragraphs or stale Reddit memes from Callum-Unit 5763. One can be forgiven, the other makes me think that ted kaczynski was right.

People like to say wild-ass **** though, so devs eventually either burn out or become tyrannical in their moderation as a means of dealing with it. Last time I participated in a closed beta test (not for BL), the devs admitted that their actual official forums were blocked the office and only the CMs were looking through them. I don't think that is the case here but I'm pretty sure Armagan just burned out on it.

Where have you read that, i havent seen anything like what you claim.

It is inferred.
 
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