+1. I'm tired of constantly seeing the same sentiment of "You just have rose-tinted nostalgia glasses; Warband was way worse!" expressed in different words. Even in vanilla, Warband had a functioning political layer: AI to AI relations, distinct lord personalities with unique dialogue scripts, differing relation changes based on the player's actions. Rulers would hold feasts and such to maintain relations with his vassals, and strings of defeats would see the relations between vassal to king rapidly souring. Marshal, Upstanding, and Good-Natured lords would all appreciate your character having more honor and releasing them post-battle.
In Bannerlord? None of this is apparent. Probably not even present. Your character traits have no effect on the world beyond modifying persuasion RNG checks. There's a severe disconnect between the player and AI/world at each step of the game. You could defeat a dishonorable lord and release him, who would hit you with the "Your cruelty is so refined that you'd rather see me free than in chains..." dialogue copy-pasted straight from Warband, yet you will still gain relation with his clan. In Warband, you'd lose relation the next time you meet them, befitting the dialogue, but in Bannerlord, that doesn't happen. You can defeat a female lord, and although your dialogue option is always a disparaging, "As you are not a warrior, I will let you go," you'll still gain relation with their clan.
Same old tired comparing EA to vanilla argument. When this game goes gold and it's still like this, then this argument is valid. Comparing EA to vanilla only shows you were expecting a finished product when you bought it.
"As you are not a warrior, I will let you go," isn't specific to women. There are women that I get the default message, and almost all mercenaries give "As you are not a warrior, I will let you go," regardless of gender. That might be a bug though.








