amethystmedicus
Recruit
1) There's a lot going on, the learning curve is very steep. I don't think the game would be the same if any effort were made to reduce the complexity. That should stay the way it is. That said, there's no handholding, like, at all. Can a guy get a tooltip? Hintboxes might be annoying for some, but for the completely uninitiated they might be a lifesaver.
2) There's no way for beginners to gauge quest difficulty without being slaughtered by said quests. Many RPG's and RTS's at least give you a red skull or something to say, "hey bud, you might want to rethink accepting this one." And failing quests sets campaigns back BIG time, and in a hurry.
3) It is just way too damned easy to die, even on very easy difficulty. In multiplayer this is fine - everybody suffers. But it leads to a ton of restarts in campaign.
4) It's early access, so the bugs don't help; the one campaign I actually gained any purchase in I lost my best follower and half my best men to the "HOLDING in Ain Baliq" bug and didn't have a save less than 4 gameplay hours away, which caused me to wipe that playthrough. That said, *MORE THAN ONE* autosave might go a very long way to preventing this. Like maybe 3 revolving saves total, one at each of the last cities you visit. (I realize the player can do this themselves, but should they have to?)
Anywho, I like what you're trying to do, and I'm invested in the game's success so I'm not about to go uninstalling the thing any time soon. But as a completely new player to your universe I have to tell you it'll be hard to sell this to anybody new in its current form. My favorite suggestions from above are #2 and #3. I only made multiple suggestions because I'm aware programming something this complex is nasty business and I'm sure half the crap I just spouted isn't nearly feasible.
But guys, c'mon. I like this laptop. And we're all in quarantine. It'll suck if I throw it off my balcony because of this game.
2) There's no way for beginners to gauge quest difficulty without being slaughtered by said quests. Many RPG's and RTS's at least give you a red skull or something to say, "hey bud, you might want to rethink accepting this one." And failing quests sets campaigns back BIG time, and in a hurry.
3) It is just way too damned easy to die, even on very easy difficulty. In multiplayer this is fine - everybody suffers. But it leads to a ton of restarts in campaign.
4) It's early access, so the bugs don't help; the one campaign I actually gained any purchase in I lost my best follower and half my best men to the "HOLDING in Ain Baliq" bug and didn't have a save less than 4 gameplay hours away, which caused me to wipe that playthrough. That said, *MORE THAN ONE* autosave might go a very long way to preventing this. Like maybe 3 revolving saves total, one at each of the last cities you visit. (I realize the player can do this themselves, but should they have to?)
Anywho, I like what you're trying to do, and I'm invested in the game's success so I'm not about to go uninstalling the thing any time soon. But as a completely new player to your universe I have to tell you it'll be hard to sell this to anybody new in its current form. My favorite suggestions from above are #2 and #3. I only made multiple suggestions because I'm aware programming something this complex is nasty business and I'm sure half the crap I just spouted isn't nearly feasible.
But guys, c'mon. I like this laptop. And we're all in quarantine. It'll suck if I throw it off my balcony because of this game.