Gun smoke

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Hello.

I was wondering whether it would be possible to remove or lessen the amount of smoke created when a rifle is fired.  I am forced to look away from the battlefield when fighting the Imperial State or a force with many riflemen.

By the way, the mod is great.

Thanks in advance.
 
hmm, don't think so. Why? Your computer can't handle the smoke?
 
KelThuzad0398 said:
Hello.

I was wondering whether it would be possible to remove or lessen the amount of smoke created when a rifle is fired.  I am forced to look away from the battlefield when fighting the Imperial State or a force with many riflemen.

By the way, the mod is great.

Thanks in advance.

I may be mistaken, but I believe turning off particle systems in the graphics options will remove the gun smoke. The downside of course is it turns off ALL particle systems.

And short of changing some code, i don't think there is any way to just lessen the amount or how long is stays  :cry:
 
It sounds very much possible. This is Chel explaining how to lessen the fire of a fallen or perished one. I imagine that you can do the same with smoke particles.  :eek:

Chel said:
How do I reduce/remove flames from the Fallen Ones and when I wear the Spirit Mask?

In mod's particle_systems.txt, find this line (its near the top): psys_fallen_fire_old 12818 prt_mesh_fire_1 8 3.500000 0.200000 -0.030000 10.000000 0.000000

8 is the number of flame particles that are emmited, reducing that will improve performance without affecting the appearance too much (unless you reduce it to something like 3)

3.500000 is the number of seconds for which the particles exist, reducing that will also improve performance but also make the flames not as tall. Notes: If you bring both numbers to 0 it when just show tiny smoke particles. This does not apply to the Perished Ones.

How do I reduce/remove flames from the Perished Ones?

In mod's particle_systems.txt, find this line (its near the top): psys_fallen_fire_per 12818 prt_mesh_fire_1 12 6.500000 0.200000 -0.030000 10.000000 0.000000

12 is the number of flame particles that are emmited, reducing that will improve performance without affecting the appearance too much (unless you reduce it to something like 3)

6.500000 is the number of seconds for which the particles exist, reducing that will also improve performance but also make the flames not as tall. Notes: If you bring both numbers to 0 it when just show tiny smoke particles. This does not apply to the Fallen Ones.
 
@Wraithwain: My computer is very old; I have to keep the shadows off and the bodies to 5.

@Servitor: Thank you.  I looked through the particle_systems.txt, and the lines that seems relevant would be the psys_pistol_smoke, the psys_musket_smoke, and the psys_cannon_smoke lines.  There's also a psys_cannon_fire line, but I'll ignore that.  Considering that I want to remove the smoke altogether, I would replace the lines after each with 0 0.000000, right?

An example would be replacing psys_musket_smoke 512 prtcl_dust_a  120 12.500000 with psys_musket_smoke 512 prtcl_dust_a  0 0.000000.

Oh, by the way, the smoke lasts 12 seconds?

EDIT: I have had success in removing the smoke.  Thank you for your help everyone.
 
Huh, it was that easy? In that case I'll be shortening the smoke time a little myself. Thanks helpful people.
 
Ok that 12.5 thing is the seconds it lasts, but what is that nifty little 120 that you replace 0 with.

Edit: Oh silly me, It was right before me.
 
KelThuzad0398 said:
Considering that I want to remove the smoke altogether, I would replace the lines after each with 0 0.000000, right?
I wouldn't know for sure before I try it myself but that sounds about right.

KelThuzad0398 said:
@Servitor: Thank you. 
No problem.

Danath said:
Yay, now I only have to understand what are the function of all those numbers do I don't break the game  :lol:
I suggest you read the whole quote.

Chel said:
12 is the number of flame particles that are emmited.
Chel said:
6.500000 is the number of seconds for which the particles exist.

Servitor
 
Jackamo said:
Servitor can explain explanations, that truly shows how godlike he is.
Dunno why, but that made me laugh XD

Danath said:
Don't get me wrong, I've changed those flames weeks ago. My fault, I was looking in the wrong txt file for this mod  :oops:
Pfff...  :neutral:

xD Harhar
Servitor
 
i've got this problem, no idea what it is, but I got around it by pulling the file out to desktop, editing it there, dropping it back
 
I have the same problem with smoke. But I also have a problem with editing the text files: when I try to save the changes I've made, it says 'Impossible to create file A  Verify that the name and access path are correct'. Anybody have an idea about the possible origin of the problem?

Also, I would like to reduce the blood splashes. They're so huge and stay for so long they cause almost the same problems as the smoke.
 
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