HI everyone, I'm habeo, in charged of Perisno game testing. That's why I'm confident that what I posted below will help you one way or another, but is not required to enjoy the game in your own way.
A BASIC LOOK AT THE CONCEPT OF THE MOD
Perisno is a hard mod for new players of Warband, but by no mean a hard mod at all. Perisno is very slow progress, and that's more realistic than having a kingdom after 100 days of being a good for nothing. However, there are certain shortcuts to it, but that's for you to figure out yourself. It is also intended that you will not be able to get high tier troops until later, because it's very hard to train them. All new companions, some of them with unique household troop when made vassal, some start with very good equipment but all need a very high price to hire.
As the new release of Perisno is coming out very soon at the end of Semtember, I figured it's good to make a simple guide to how you can start in the chaos of Perisno, and hopefully achieve something before getting frustrated by the sheer number of annoying things that can beat you on a regular basis. This guide is pointed toward new players but I believe it does not hurt to read if you're planning on playing hard mode with all hardest setting as well.
So without further nonsense TL;DR stuffs, here is my guide to Perisno which is also TL;DR but contains actual information.
GUIDE TO START AND PROGRESS IN PERISNO
With the release of 0.6 and the upcoming 0.7, many of the hostile spawns will be changed around, in term of power and variance. Because of that, it is crucial to make sure that your party is strong enough for each region, while you are venturing through the land of Perisno.
Below I summarize the danger level of each starting region in 0.6.
Tolrania: Moderately Dangerous, with various Outlaw parties, occasional Nibor Hood bandits, many Demon and Eagle party, and sometimes knights.
Redwood: Nightmare, with massive amount of Bluewoods, Amazons, Female Mercenary outlaw. All are highly trained in archery and can kill your army from distance.
Maccavia: Safe - Very dangerous. Maccavia only have Volhere Raiders but comes Day 100+, it will be swarming with Zann Vanguard, all high tier Zann troops with over 250 in number.
Hakkon: Dangerous. Occasional appearance of Third Legion, Preatorian small parties, Hakkon Inquisitor and sometimes stray Bluewood.
Drahara: Moderately Dangerous. Saccar Raider can be a nightmare to low level parties and the land near Uliastai is crowded with them.
Reich des Drachen: Moderately Dangerous. Although Snowcrawler is not dangerous, occasional Illica, Wolf Knight can be pesky.
I hope the above summary can support you in choosing your starting area or your adventure across Perisno.
So, that concluded the first part where you work your way toward making money and starting to build up your foundation.
Next part will be about troops, companions, equipment, and all the goodness of burn and butthurt you can find in Perisno.
Zonnows has written a guide on the wiki page of the mod. Please come check it out for yourself, you may find some of his personal information and opinions. Here is the link : Zonnows's Guide to Perisno
A BASIC LOOK AT THE CONCEPT OF THE MOD
Perisno is a hard mod for new players of Warband, but by no mean a hard mod at all. Perisno is very slow progress, and that's more realistic than having a kingdom after 100 days of being a good for nothing. However, there are certain shortcuts to it, but that's for you to figure out yourself. It is also intended that you will not be able to get high tier troops until later, because it's very hard to train them. All new companions, some of them with unique household troop when made vassal, some start with very good equipment but all need a very high price to hire.
As the new release of Perisno is coming out very soon at the end of Semtember, I figured it's good to make a simple guide to how you can start in the chaos of Perisno, and hopefully achieve something before getting frustrated by the sheer number of annoying things that can beat you on a regular basis. This guide is pointed toward new players but I believe it does not hurt to read if you're planning on playing hard mode with all hardest setting as well.
So without further nonsense TL;DR stuffs, here is my guide to Perisno which is also TL;DR but contains actual information.
GUIDE TO START AND PROGRESS IN PERISNO
- The first thing to do in Perisno is making a character. Perisno right now has the native options of creating new character, but bonus are more diverse.
For example, if you choose all the options to become a dedicated trader, you'll start with around 6 trading and 4 inventory management. Pretty hefty right? Furthermore you get some starting goods and about 1000 denars to start trading. But beware, for that means you have absolutely zero fighting prowess, and start with a quarterstaff for a melee weapon and may not be able to kill the guy in the beginning. But if you choose all the options to become a good fighter, you can get something like 6 power strike right from the start and a lance, plus a good armor. But your INT and CHA will suffer, and you get pretty much no party skill at all.
With that said, picking what you think is the best for you and just have fun role playing. As of the moment, we presented no other way to increase your stats other than already existed native books, so what you can achieve with a character is limited, and will hopefully stays that way in the future as well.
- Now on to the playing part. You get options to start at the capital of each factions, all with distinct bandits to start killing. Start off with Robber, the equivalent of Looter in Native, these dude can kick some serious ass if you don't know what you are doing. Get a light crossbow, get on horse and start killing them is the best way to start. Invest in prisoner management to get some early income. Prisoner Management skill is reworked so there will be no more 5 prisoners/level anymore and 1 point in it will probably not be enough.
The bandits in various starting places:
Tolrania: Outlaw. These guys can pack a serious punch with crossbow, so be careful. They have decent armor so killing them early can give you some good money-gear. Good prisoner and sell for a lot.
Maccavia: Volheere Raider. These guys are pretty tough, with some throwing weapons and shield but is still fairly easy to kill. Regular party are easy but the larger one with lots of dudes will be quite hard.
Reich: Snowcrawler. These guy are easy, but be careful with party that have Snowwalker, Snowwalker has very good armor, can 1HKO most recruits and tier 2 with ease.
Drahara: Saccar Raider. These guys are just like steppe bandit, very hard to take on early in the game. Double sided lance, fast horse, bow, and the special Chieftain unit can cut down your guy in a flash.
Hakkon: Sandwalker. All of them, either have Jarids or bow, is hard to take on with recruits. The special unit Sandstalker throws daggers and can headshot you if not careful, but overall easier to take on.
Redwood: Runaway Prisoners. Probably the easiest bandit party to take on, the normal Slave prisoner is very weak, and the only thing to take notice is War Prisoner, but they don't spawn with many of them.
It will be hard to take them on with purely recruits, but a few mercenary mixed in will help out a lot against them. Or do it the hard way, by grabbing a lance and start couching.
- Milking the money out of Perisno. Be it a mercenary or a full pledged vassal, it's best to join a faction fast, as I will explain later.
The mod has this function called Coin flipping, where you coin flip with a tavern keeper on a bet, with 50/50 chance of winning or losing the bet. Once you've gotten a good amount of money, you can do coin flip and have some fun losing. Or do it like me and save scum before each flip to make sure you get the money. Money can be spent on hiring companions, hiring better merc, buying ultra super power gears and open enterprises.
Join a faction, you get the privilege of looting villages. Looting villages in Perisno brings you more fortune than anything else, and what's more, you can even move around while doing so! Seriously, once you've starting looting village, you'll not stop until your greedy belly is full of denars or all shops are out of denar. Stressing this again, LOOT. Don't play the honorable guy, war are not won by honorable guy!
With the release of 0.6 and the upcoming 0.7, many of the hostile spawns will be changed around, in term of power and variance. Because of that, it is crucial to make sure that your party is strong enough for each region, while you are venturing through the land of Perisno.
Below I summarize the danger level of each starting region in 0.6.
Tolrania: Moderately Dangerous, with various Outlaw parties, occasional Nibor Hood bandits, many Demon and Eagle party, and sometimes knights.
Redwood: Nightmare, with massive amount of Bluewoods, Amazons, Female Mercenary outlaw. All are highly trained in archery and can kill your army from distance.
Maccavia: Safe - Very dangerous. Maccavia only have Volhere Raiders but comes Day 100+, it will be swarming with Zann Vanguard, all high tier Zann troops with over 250 in number.
Hakkon: Dangerous. Occasional appearance of Third Legion, Preatorian small parties, Hakkon Inquisitor and sometimes stray Bluewood.
Drahara: Moderately Dangerous. Saccar Raider can be a nightmare to low level parties and the land near Uliastai is crowded with them.
Reich des Drachen: Moderately Dangerous. Although Snowcrawler is not dangerous, occasional Illica, Wolf Knight can be pesky.
I hope the above summary can support you in choosing your starting area or your adventure across Perisno.
So, that concluded the first part where you work your way toward making money and starting to build up your foundation.
Next part will be about troops, companions, equipment, and all the goodness of burn and butthurt you can find in Perisno.
Zonnows has written a guide on the wiki page of the mod. Please come check it out for yourself, you may find some of his personal information and opinions. Here is the link : Zonnows's Guide to Perisno