Reepacheep
Veteran
The current siege flag system means attackers win a large majority of siege matches by cheesing the flag mechanics. There are always a few attackers who bypass all defenses/defenders and capture all the back flags and destroy all the defenses in the back lines, which is almost impossible to counter with the uncoordinated nature of teams in public matches. 1 or 2 guys can completely hamstring the entire defending team this way, which happens in almost every single siege match. Sure sabotage and sneaky tactics might be "realistic" but they make for an extremely lopsided and unfun meta within the game.
What I propose:
Require flags to be captured in order from outer walls, to inner walls, to the final flag. Usually flags A-D are on the outer walls, so require them to be captured first (not necessarily in order from A-D though). Once outer flags are captured, E and F become available to attackers. Once those are captured, G becomes available for the final stand.
I think this would go a long way in balancing out siege mode and lead to more fun for both attackers and defenders. I'd be curious to hear thoughts from both the devs and community.
What I propose:
Require flags to be captured in order from outer walls, to inner walls, to the final flag. Usually flags A-D are on the outer walls, so require them to be captured first (not necessarily in order from A-D though). Once outer flags are captured, E and F become available to attackers. Once those are captured, G becomes available for the final stand.
I think this would go a long way in balancing out siege mode and lead to more fun for both attackers and defenders. I'd be curious to hear thoughts from both the devs and community.