andrega
Recruit

Great game, love it! First of all because it's medieval and not fantasy. No travelling circuses running around, with gnomes, elves, or bearded ladies(female dwarves)
These flashy magic shows had made me give up RPG games all together, so what a pleasant surprise this was. And no depressive dark "evil" gravediggers either
See the makers of this game has understood the concepts of lordship, knighthood, and chivalry to, that is taking what is rightly yours, gain glory in tournament and battle, and watching over the peasantry to ensure they work the land
Even though this "herding the serfs" quest is very tidious and annoying (they run so fast!!), I just have to do them, just to fulfill the knightly obligations and stay "in character".
So salute! To the creators of this game, it's the game I my self would have made, if I had the wits and skill to do it
So having said that, I want' to make a few suggestions, and I'm probably not alone, but haven't found anyone else in this forum, pointing out exactly the same things.
Raiding for cattle is to lucrative, you get more from that, than from the taxes of your fief. Being a lord should be the most lucrative "job" in the game, except from perhaps merchants. Went into the cattle raiding business in the start of the game, and quickly made enough money to maintain the best force in all Calradia, I even had AI behavoir and realistic damage to me and allies at max, + 100 battle size, so I played at the hardest difficulty possible. Hired merceneries at 3. level, and killed bands of looters, so I gained levels quickly. Can't have any rivals
i also personally think it's to many different food items in the game, compared to other stuff, except weapons. Why not add more luxuries instead, more fine cloth, perhaps dyed cloth, jewelry, family heirlooms, I don't know, It's fine at start, but all the cheese, apples and cabbage get's a little boring after a while. And why do the weapons and arms merchants sell broken spears and battered shields?
The herding stuff is boring, and something I soon get tired of, cattle is not lordly buisness after all(since my character has gained three castles now) and the serfs run to fast anyway so I have given up that.
Was by the way dissapointed when i found out that, I couldn't steal the cattle from the guildmaster, even though some 100 cattle would have been to much cash. Also I would had to kept the herd with me for a long time, since I only can sell 1-3 slaughtered herds in each city. I would most likely grown tired of them pretty soon, and let them run of to the Khergits or something. But what a long campaign I could have had against my enemies, whit a lot of mercaneries to fill my ranks.
So mini games like herding cattle or serfs, can't really understand it anymore.... Should have been solved by some other easier method.
Other quests.... doing stuff for lords or guildmasters is great in the beginning, but should reflect the character's own status later in the game, I can't run around delivering letters or hunt down criminals anymore, I'm past that.. more plotting like "attack caravan to create a war" or serve my king instead. I mean i have nearly 700 renown now.(gained 150-200 in a short time when I rebelled against my king for not letting me have any castles I took, alone!!!, but I he was wise to let me keep the ones I have now so I went back to serve him) I has no choice, or else his kingdom will fall.
So of all mini games that wasn't there, THE HUNT (could even fix in some hunting accidents in it??) And could my seargent in the castle arrest anyone?(thought I could finally get rid of a rival lord there
) and what about that slave trader in Thir, could I let him have some of the lords i capture, so that they could go on a longer vacation at sea?
But as I said It's a great game, and plenty of stuff to build on, but economics should be more realistic, fiefs should give much more revenue (or everything else should pay of less). Weapons and armour cost to much compared to eg. spice/velvet, or tapestries.
And especially when a ransom for a king is about 12000, but his armour is worth three times more??? Game balance can be kept without having to sacrifice all realism. And a few peasant rebellions in the villages could appear instead of bandits raiding it, some of the time. I hope a sequel comes out, and one after that, plus expansions, yes I want it all for this game

See the makers of this game has understood the concepts of lordship, knighthood, and chivalry to, that is taking what is rightly yours, gain glory in tournament and battle, and watching over the peasantry to ensure they work the land
So salute! To the creators of this game, it's the game I my self would have made, if I had the wits and skill to do it
So having said that, I want' to make a few suggestions, and I'm probably not alone, but haven't found anyone else in this forum, pointing out exactly the same things.
Raiding for cattle is to lucrative, you get more from that, than from the taxes of your fief. Being a lord should be the most lucrative "job" in the game, except from perhaps merchants. Went into the cattle raiding business in the start of the game, and quickly made enough money to maintain the best force in all Calradia, I even had AI behavoir and realistic damage to me and allies at max, + 100 battle size, so I played at the hardest difficulty possible. Hired merceneries at 3. level, and killed bands of looters, so I gained levels quickly. Can't have any rivals

i also personally think it's to many different food items in the game, compared to other stuff, except weapons. Why not add more luxuries instead, more fine cloth, perhaps dyed cloth, jewelry, family heirlooms, I don't know, It's fine at start, but all the cheese, apples and cabbage get's a little boring after a while. And why do the weapons and arms merchants sell broken spears and battered shields?
The herding stuff is boring, and something I soon get tired of, cattle is not lordly buisness after all(since my character has gained three castles now) and the serfs run to fast anyway so I have given up that.
Was by the way dissapointed when i found out that, I couldn't steal the cattle from the guildmaster, even though some 100 cattle would have been to much cash. Also I would had to kept the herd with me for a long time, since I only can sell 1-3 slaughtered herds in each city. I would most likely grown tired of them pretty soon, and let them run of to the Khergits or something. But what a long campaign I could have had against my enemies, whit a lot of mercaneries to fill my ranks.
So mini games like herding cattle or serfs, can't really understand it anymore.... Should have been solved by some other easier method.
Other quests.... doing stuff for lords or guildmasters is great in the beginning, but should reflect the character's own status later in the game, I can't run around delivering letters or hunt down criminals anymore, I'm past that.. more plotting like "attack caravan to create a war" or serve my king instead. I mean i have nearly 700 renown now.(gained 150-200 in a short time when I rebelled against my king for not letting me have any castles I took, alone!!!, but I he was wise to let me keep the ones I have now so I went back to serve him) I has no choice, or else his kingdom will fall.
So of all mini games that wasn't there, THE HUNT (could even fix in some hunting accidents in it??) And could my seargent in the castle arrest anyone?(thought I could finally get rid of a rival lord there
But as I said It's a great game, and plenty of stuff to build on, but economics should be more realistic, fiefs should give much more revenue (or everything else should pay of less). Weapons and armour cost to much compared to eg. spice/velvet, or tapestries.
And especially when a ransom for a king is about 12000, but his armour is worth three times more??? Game balance can be kept without having to sacrifice all realism. And a few peasant rebellions in the villages could appear instead of bandits raiding it, some of the time. I hope a sequel comes out, and one after that, plus expansions, yes I want it all for this game