Gravity

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Rize

Sergeant Knight at Arms
I'm making a mod on the moon, and, to be realistic, the gravity should be 1/6 of the normal one. I saw a thread somewhere that helped make you jump higher/farther, but i would also want it to affect how you fall, and how ragdolls fall. Pretty much something to alter everything related to gravity. Any ideas?
 
It's here, though it's a bit buggy.
http://forums.taleworlds.com/index.php/topic,65520.0.html
 
its not quite what you want, but you could make some of the animation frames longer.  So by doing this they would be in the air for 3 seconds when they jump, you could also use that acf_displace_position mentioned in the other thread to move you further on the screen as you were in the air, etc.

[3.0, "jump", 22, 48, arf_blend_in_1],
 
I tried this, but still only the camera jumps higher and further. The player still gets "left behind" only to pop out of a sudden when the camera lands.
 
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