Teala
Sergeant at Arms

I dunno what causes this, but sometimes when a player is hit they get sent flying(those from horseback) sometimes 10+ meters from where they were knocked off their horse or when their horse is slain they(the player that was riding the horse) appear to slide across the ground for some good distance. What causes this and how can it be fixed? Is this a latency issue tied around the physics engine when it tries to caculate where the player would end up? Explain please.





