italiano
Grandmaster Knight

I'm redoing armours for my other mod which I may release as a stand alone pack, but it would mean that it's only compatible with that mod or native, not other mods.
They're more of a replacement. The current ones are pretty half-arsed as I didn't have time to do them properly. I want the next release to be perfect, but it never will be.
No, I suggested that. I simply asked if anyone is not going to run HDR, and if they weren't then I would think about making a separate texture set.
I don't see where he had complained about not being able to run the game properly.
Easier than making one for HDR, since it doesn't require adjustment for hdr. It just requires adjusting the colour, brightness and contrast of the textures.
I usually turn it off, like I do in M&B, but the problem is that without bloom it becomes too dark. The hdr settings are too fiddly for me as the darkness and saturation settings often don't work.
You can't assume they're going to stick with their laptop hardware. I used a mouse and external keyboard myself.
While true, I'm going to be a really poor judge as I've been using HDR for a while now, and without it I think the game looks poor. I've simply gotten used to having it, the main difference being the much greater contrast it provides ( it makes non-hdr appear quite flat and dull).
There will be some new equipment and the helmets have much more metallic-looking textures, but I'm still going to go ahead with my own changes.
You guys want the good news or bad news?
The good news is that I took another look at the hdr settings and this time they adjusted very easily, and are now quite neutral. Bloom is minimal, and the level of brightness is perfect. The bad news is that the textures now look quite different and will have to be redone
. This might allow me to use the same textures for hdr and non-hdr.
the other sections of it to get finished up
They're more of a replacement. The current ones are pretty half-arsed as I didn't have time to do them properly. I want the next release to be perfect, but it never will be.
And suggesting you should spend time creating a non-HDR set of textures
No, I suggested that. I simply asked if anyone is not going to run HDR, and if they weren't then I would think about making a separate texture set.
It just boggles me that someone who has to already turn stuff down
I don't see where he had complained about not being able to run the game properly.
This is why I was curious on how much work is involved in creating a non-HDR set.
Easier than making one for HDR, since it doesn't require adjustment for hdr. It just requires adjusting the colour, brightness and contrast of the textures.
I know many people strongly dislike bloom effects in many game
I usually turn it off, like I do in M&B, but the problem is that without bloom it becomes too dark. The hdr settings are too fiddly for me as the darkness and saturation settings often don't work.
And they cost three times as much. Regardless, a tiny keyboard + trackpad or **** + sword choppy game
You can't assume they're going to stick with their laptop hardware. I used a mouse and external keyboard myself.
if it lets members of the community with older rigs have a shiny new look comparable to that of those of us who will use the HDR
While true, I'm going to be a really poor judge as I've been using HDR for a while now, and without it I think the game looks poor. I've simply gotten used to having it, the main difference being the much greater contrast it provides ( it makes non-hdr appear quite flat and dull).
the Taleworlds crew are already on giving the equipment an update for 1.0
There will be some new equipment and the helmets have much more metallic-looking textures, but I'm still going to go ahead with my own changes.
You guys want the good news or bad news?
The good news is that I took another look at the hdr settings and this time they adjusted very easily, and are now quite neutral. Bloom is minimal, and the level of brightness is perfect. The bad news is that the textures now look quite different and will have to be redone








