Learn the difference between "is" and "should be". Then try again.
Austupaio said:Admittedly I haven't played V, but I've never really seen a whole lot of choice in any Grand Theft Auto game. It's probably the most linear open-world game I can think of.
Learn to stop buying games you clearly do not want, then *****ing endlessly that they aren't what you wanted. Then try again.Ringwraith #5 said:Learn the difference between "is" and "should be". Then try again.
Ringwraith #5 said:Because it's good game design? I love watching Extra Credits,
See, that's something I just don't get. I never understood why some people derive fun from ruining other people's efforts and making them angry. If it's someone who wronged me, sure, I get that. That's revenge. But trolling some random dude on the internet that I've never even met? I just don't see the point.K-64 said:Or just enter races with them and knock them off the road. The sheer rage that they can exhibit from it can make even the worst day that bit better
What DLC profits? There's no paid DLC for GTA5, all the additional content they released is free. The only thing you can buy is currency, which you don't need to do because it's stupidly easy to get by grinding the last heist and there's almost nothing to buy with it anyway. I actually wouldn't mind dropping a couple of dollars to get that seaplane that's exclusive to players who own the game on both old and new systems, but sadly that's not an option.Jhessail said:Duh, that would cut into their DLC profits.
Turns out that was a complete lie. I tested it thoroughly today and you cannot in fact use the parachute as I described it. You can't use it at all during the mission. Not only does the parachute that normally spawns on the crane not spawn in the mission, you can't even use your own. It just won't open. The developers deliberately disabled it to close off the most interesting, creative, and efficient path you could have taken to the objective. It's not that they didn't put in such a path, oh no. The path already exists as a feature of the terrain the mission is set in. All that was required of the developers was to not ****ing touch anything. But no, they decided to go out of their way to close off that path. If that doesn't show complete and utter incompetence at mission design, I don't know what does.Ringwraith #5 said:There's this mission where you have to go onto a cargo ship and get a car from one of the containers on the very top, then drive it across the map while being chased by gangsters and potentially cops, right? And fair enough, there are multiple ways you can approach this. You can shoot your way through the guys on the ship and choose from several paths leading to the car, or you can climb a crane and parachute straight to the car, bypassing the bulk of the enemies. That's actually really good! That's one of the very few instances where the mission isn't a corridor shooter and where being high level and therefore having access to special equipment enables you to do the mission more efficiently.
Unless it was changed in a recent patch, you're full of ****. Every time I played that setup mission I jumped off the crane, and the parachutes spawned there. I haven't played recently, though, so it very well could have been in a patch, in which case you'd be entirely correct at how moronic it is.Ringwraith #5 said:Turns out that was a complete lie. I tested it thoroughly today and you cannot in fact use the parachute as I described it. You can't use it at all during the mission. Not only does the parachute that normally spawns on the crane not spawn in the mission, you can't even use your own. It just won't open. The developers deliberately disabled it to close off the most interesting, creative, and efficient path you could have taken to the objective. It's not that they didn't put in such a path, oh no. The path already exists as a feature of the terrain the mission is set in. All that was required of the developers was to not ****ing touch anything. But no, they decided to go out of their way to close off that path. If that doesn't show complete and utter incompetence at mission design, I don't know what does.