Grand Strategy Games

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I just purchased a great World War 2 era turn-based strategy game off of steam. It's called Making History: The Calm and the Storm.

To quote the website (with little *comments):
Key Features:

Rich WWII World:
Includes over 80 nations and 800+ regions. Each nation is given detailed characteristics built on extensive research, including economic and military strengths, diplomatic relations, ideology, and technical advancement. Each region features terrain, infrastructure, resource production and more.

*Only eight are playable (China, USSR, Germany, Italy, USA, Britain, France, Japan) but all CAN be made playable through modding.

You are your Nation:
Devise strategies based on your nation’s historic strengths and weaknesses– and those of the world’s other nations. Play as the United Kingdom, France, Germany, Italy, Japan, the USSR, the United States, or China.

Effortless Game Navigation:
Player’s console provides one-click access to all critical information and actions. Play on the 3D world map with beautifully detailed city, military, and other models.

Multi-Turn Combat:
Take many approaches to engagements from massive assaults to holding actions. Supplies, reinforcements and geography all affect your battle plan.

*I really love this aspect of the game. If the battle is at a stalemate, reinforce your side and hope the enemy doesn't do the same.

More Military Options:
Use unique unit abilities to blitzkrieg with armor, fight attrition battles with hordes of infantry, decimate enemy industry with strategic bombers, and bomb fleets from a distance with a carrier task force. Use Research to unlock more advanced military units, and every unit features a detailed 3D model.

*I haven't found a huge use for infantry yet, but I've read of others using them defensively paired with artillery. I produce tanks as fast as possible, then blitz my enemies with support of a large, powerful air force. However, don't expect to be able to hold land with planes alone. You need land units to do that.

*Naval forces are very handy, especially if you're playing as the British and trying to prevent Germany from landing troops on England. However, other times the navy isn't that important. Right now I'm playing in a game as France (a very aggressive France :grin:- took Spain, the Italian Peninsula, Belgium, and most of the modern-day German lands) and my enemies have little to no naval forces.

Sophisticated World Economy:
Economic system models the connections between world power and economic strength. Players control trade, aid, industrial development, infrastructure investments, and a deep field of research.

*Advanced tanks, advanced radar, Escort Destroyers, ICBMs, and Jet Fighters are only a few of the many things that can be researched.

*Trade and aid are very useful (I think they generally improve relations with nations as trading goes on), and it is quite easy to manage the various industries of cities.

*Just a little note: being in debt isn't that much of a problem. As far as I know, the only thing that occurs when a nation is in debt is a very slight decrease in power score.

Powerful Alliance System:
As you make and break alliances, declare war and propose peace, each action affects your relations with other nations, and their willingness to ally with you. If you lack strong allies, you may find other nations are more are more likely to attack.

*The main nations can be a ***** to deal with when you're allied with them, and trying to agree to peace with an enemy. Usually there's one nation in the player's alliance that just plain refuses peace with an enemy. When you occupy lands, the industrial output of them can be as little as 25%. Though if you declare peace with an enemy whose land's you've occupied, industrial output can bounce back to 75% (25% culture difference penalty). Furthermore, if you let a country become independent, then it will ally you (very likely staying with you throughout the rest of the game) and have full 100% industrial efficiency. On the other hand, you will no longer get the nation's resources, but you could always request aid from the nation.

Single and Multiplayer Turn-Based Gameplay:
Innovative simultaneous-turn-based play keeps you in control with no waiting. Play with up to eight others in multiplayer mode, using in-game chat to devise joint strategies and secret pacts.

*From what I've read, multiplayer is buggy. It's currently difficult to set up, and if that is done, the game could crash (whereas it doesn't crash at all during gameplay).

Historic Scenarios:
Start at a crucial historic moment, focus on a specific event, or play the whole war. Scenarios cover the fall of France, Pearl Harbor, the D-Day invasion of Europe, the Sudeten crisis and more, and each is based on detailed research.

*I'm not exactly sure how these historic scenarios work. You can't pick to play the "Pearl Harbor" scenario for example, but it may happen. My understanding is that there are certain actions that trigger these "Historic Scenarios" though I'm not sure if they're obvious when they happen (like a notification saying that Pearl Harbor has been attacked- it very well may be that it just happens without a notification, but I don't know for certain.)

Superb replayability:
Each scenario drops you into a different firestorm. Each nation you play presents unique challenges. Everything evolves from your economic and military choices, the alliances you make, and the actions and reactions of the world’s other nations.

*This is very true, though I've noticed a few odd trends (though I've really only played the 1936- scenario). When Japan declares war on China, Germany often declares war on Japan, but doesn't ally China. Also, USSR seems to enjoy allying with Axis powers. Furthermore, I've not yet seen true Allies and Axis alliances form. Usually Japan stays out of the German-Italy alliance and the US and USSR stay out of the Britain-France alliance. I have seen the US join Britain and France once, though.

Three Ways to Win:
Pursue victory for your Nation, your Alliance, or your Ideology (Democracy, Communism, Fascism, or Authoritarianism.)

*The most important thing to note here is that you can play past the "end" of the the game.

Built for Modding:
Use included Scenario Editor to modify scenarios or create your own.

Share Game Reports:
Save complete reports of a game session to share on the web, analyze strategies and results.

A couple more things:

Seasons and land types DO have an impact on farming, troop movement, and combat. I hope I never have to assault through a mountainous area during winter. That would take awhile.

There's a demo, although it is rather short. You can find the link to download it here. If you have any questions, I'll try to answer them to the best of my ability, but I'm no expert on the game. I just purchased it Friday :smile:.
 
Looks a bit like a less complicated and more rigid Supreme Ruler.
 
WW2 IS MEANT TO BE PLAYED IN FPS AND TACTICAL SHOOTER GAMES, NOT IN STRATEGY GAMES! *smacks your skull in with a 8 foot large hammer*

ArabArcher35 说:
how do I get more money :O
You should change your war taxes, or lower your investments in the economy screen in the domestic panel.

Could anyone tell me who I should start with at what age for easy gameplay? I really want to play without cheating, but I'm afraid I'd have a hard time, so I was just wondering.
 
Nethros 说:
WW2 IS MEANT TO BE PLAYED IN FPS AND TACTICAL SHOOTER GAMES, NOT IN STRATEGY GAMES! *smacks your skull in with a 8 foot large hammer*
Um, actually there's far more WWII strategy games than there is shooters.

Besides, if I see another bloody WWII FPS I think I'll kill someone. And invade Poland.
 
I agree with you, they're all the same ****. Maybe if they actually did some actual gameplay changes, it'd be better. I'm hoping Brothers in Arms: Hells Highway will be what I've dreamt of.
 
Nethros 说:
WW2 IS MEANT TO BE PLAYED IN FPS AND TACTICAL SHOOTER GAMES, NOT IN STRATEGY GAMES! *smacks your skull in with a 8 foot large hammer*

ArabArcher35 说:
how do I get more money :O
You should change your war taxes, or lower your investments in the economy screen in the domestic panel.

Could anyone tell me who I should start with at what age for easy gameplay? I really want to play without cheating, but I'm afraid I'd have a hard time, so I was just wondering.

the Grand Campaign makes you start with less stuff to manage, so I consider that the easiest.
 
Nethros 说:
I agree with you, they're all the same ****. Maybe if they actually did some actual gameplay changes, it'd be better. I'm hoping Brothers in Arms: Hells Highway will be what I've dreamt of.

Doubt it. Mind you, never thought much of the Brothers in Arms series to be honest. Bioshock is pretty much the only FPS style game that's got me interested at the moment. Well, that and I'm fervently hoping STALKER hasn't been as butchered as they're making it sound.
 
ArabArcher35 说:
how do I get more money :O

I restarted my english campaign, and I hate losing Northumberland to Scotland within a few months. Their 20000+ man army can kick the snot out of anything I have. I'm losing about 6 ducats/month, and I need to build up my forces quickly to retake Northumberland before those Scottish bastards can take it by siege.

Ok, you've got a heap of forces in france, so kick the **** out of the french down there. Notice that, IIRC, their in an alliance with scotland, therefore once you settle with france for a few of their provences, you'll automatically make peace with scotland, and anything they've taken will return to you (however, it  lessens your batering chances)
 
How is your navy? If you do not want to get into mainland europe, I would start clearing a path to the Iberian Peninsula. Looks like you have trouble with Portugal in Ireland anyway. Go into north africa after that. I forget EU has this "new world" stuff in it though too, I would be reluctant to go there though. I would love these type of games more if I could play some of these "new world" peoples. Or even people from deeper in Africa. I get tired of playing these things based solely upon the "old world" perspective. The closest I have seen to it is guspav's mesoamerican mod for mount & blade. Please tell me if I missed one! Now that is fun stuff. For that reason Im much more comfortable with Medival Total War I. It never goes across the atlantic.
 
Depends on whether your looking for Mesoamerican or (post?) colonial North America, and how important the 'real world' is.
 
Goodnight - In EU2 (and presumably 3) you can play ANY country. I would suggest the AGCEEP mod. It adds a lot more events. Some of them may be a little quirky, but then again the base game's ones are too. It's especially valuable if you are playing one of the less expected countries.
 
ArabArcher35 说:
how do I get more money :O

If you have money problems you'd be well advised to check out army and navy upkeep. Both increase steeply once your force size is above a certain threshold (a threshold somehow determined by the amount of grain, fish, naval supplies, and certain manufactories/conscription centers IIRC). The navy upkeep can usually be kept at 50% without nasty side effects unless you need to beat off enemy naval invasions (is this an issue for England? I dont know as I havent played England but the importance of navies is severely understated in the game for most other countries).

The long term tricks are to research infrastructure (increases province income, probably more important for land powers than for England) and trade (only helps if you send out a lot of merchants, so I tend to ignore it due to my playing style). Also build tax collectors and chief judges everywhere.
 
calandale 说:
Goodnight - In EU2 (and presumably 3) you can play ANY country. I would suggest the AGCEEP mod. It adds a lot more events. Some of them may be a little quirky, but then again the base game's ones are too. It's especially valuable if you are playing one of the less expected countries.

yeah, you can play any country. Mind you, playing as the Aztecs or some south-african stone age people would mean that you'd have barely any chance to survive, but it's possible.
 
In the EUIII demo you can play any nation by going to the .txt files and changing the graphics to latin something. (As some of the nations are not playable in the demo, this has also been confirmed allowed by paradox)
 
In EUII, there are alot of battles that I lose that I REALLY shouldn't be losing. Example: I have 20000 men, many mounted. They have 6000 infantry. My morale is full. The shock value of my troops is 6. Theirs is 1. I lose. Why? I'm also getting alot of "UNKNOWN STRING WANTED"s. Is there a patch out there that'll fix this?
 
I can't resist to list my favorite game of all time (for around 4 years now) - Disciples II: The Dark Prophecy.
It's a turn-based strategy, with plenty of rpg elements (spells, artefacts, experience etc). It's not that new, i believe it came out around 2002.
A game offers 4 playable races: The Empire (humans), Undead Hordes (err...undead?), Mountain Clans (dwarves), and the Legions of the Damned (not to be confused with undead hordes, these guys are totally different). Every race has many unique units, each with several "passes" to their final tiers. You can decide which way they advance by buying appropriate buildings in your capital. A single party can hold up to 6 units, including your hero. (you can have many heroes and parties).
There are 4 sagas; one for each race, and many missions, plus you can download hundreds from the internet, and make some yourself.
When you capture a city or a resource, the soil around it turns to the color appropriate for you race, i.e. if you are playing mountain clans, your city will be surrounded by snow, if you are playing legions of the damned - the soil will be nearly molten, cracked, and red from heat. This is how a game marks your territory.

Although the graphics are 2D, the game more than makes up for it with beautiful painted art, magical music (there simply cant be any better music for this game) and great, dark atmosphere that draws you in.

Anyway, i think this starts to sound like an advertisement, if i got you somewhat interested, google it and check the reviews.

Here are a couple screenshots:

http://www.strategyplanet.com/disciples2/image_screenshot8.htm
http://www.strategyplanet.com/disciples2/image_screenshot9.htm
http://www.strategyplanet.com/disciples2/image_screenshot7.htm
http://www.strategyplanet.com/disciples2/image_screenshot5.htm



Civilization III is another good TBS, although entirely different.
 
ArabArcher35 说:
In EUII, there are alot of battles that I lose that I REALLY shouldn't be losing. Example: I have 20000 men, many mounted. They have 6000 infantry. My morale is full. The shock value of my troops is 6. Theirs is 1. I lose. Why? I'm also getting alot of "UNKNOWN STRING WANTED"s. Is there a patch out there that'll fix this?

Go to the web site. There is a patch available.

Remember mounted troops suck in any terrain (pretty much). Also, leaders are very important. It really sounds like your tech is worse than your opponent though. Like, significantly worse (over one of the big humps).
 
Disciples 2 isn't that great. You should try Heroes of Might and Magic 2 or 3, both are superior games of that genre.
 
calandale 说:
ArabArcher35 说:
In EUII, there are alot of battles that I lose that I REALLY shouldn't be losing. Example: I have 20000 men, many mounted. They have 6000 infantry. My morale is full. The shock value of my troops is 6. Theirs is 1. I lose. Why? I'm also getting alot of "UNKNOWN STRING WANTED"s. Is there a patch out there that'll fix this?

Go to the web site. There is a patch available.

Remember mounted troops suck in any terrain (pretty much). Also, leaders are very important. It really sounds like your tech is worse than your opponent though. Like, significantly worse (over one of the big humps).

No, i've also lost some pretty stupid battles myself. With decent (ie, not base level) leaders, and with tech levels only one above, but not in the next set (were both late medevial)
 
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