Every few in game days things should come up that are disputes that the lord needs to settle. It should be based on the leaders of towns and villages within your domain giving you opportunities to increase or reduce your relationship with your people.
Each decision should yield 3 options to take, two favoring one or the other disputant, and a third option costing you something (troops, money, influence, or renown) to make both parties happy.
It could take a very simple, basic form. Two of your leaders are in a conflict over Territory, there is a field that both sides claim to own because someone moved a boundary marker, or a street in the city that a local merchant wants cleared of gang activity. You can favor 1, favor the other, or spend money to have the land resurveyed to ensure fairness.
Conflicts could be divided into Territorial, costing money, Feuds, costing troops, and Political, costing Influence. Failure to deal with conflicts costs Renown and diminishes the Loyalty of your denizens. This would make Governors desirable as they would sort out cities you had no desire to rule yourself.
You could even put in a mechanic where favoring a citizen made them more powerful, and more powerful citizens tend to cause more conflicts, leading to the remaining citizens uniting against him and forcing the lord to either put that citizen in his place or risk alienating all of his other leading citizens.
Each decision should yield 3 options to take, two favoring one or the other disputant, and a third option costing you something (troops, money, influence, or renown) to make both parties happy.
It could take a very simple, basic form. Two of your leaders are in a conflict over Territory, there is a field that both sides claim to own because someone moved a boundary marker, or a street in the city that a local merchant wants cleared of gang activity. You can favor 1, favor the other, or spend money to have the land resurveyed to ensure fairness.
Conflicts could be divided into Territorial, costing money, Feuds, costing troops, and Political, costing Influence. Failure to deal with conflicts costs Renown and diminishes the Loyalty of your denizens. This would make Governors desirable as they would sort out cities you had no desire to rule yourself.
You could even put in a mechanic where favoring a citizen made them more powerful, and more powerful citizens tend to cause more conflicts, leading to the remaining citizens uniting against him and forcing the lord to either put that citizen in his place or risk alienating all of his other leading citizens.





