SP Native Fantasy Gothic- The Revolution. Beta Released- Screenshots flood!

  • 主题发起人 Elenmmare
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Well, thanks for the feedback.
As for the farmer bug, that happens in Native (or some other mods, can't be sure) unfortunately.

As for the palisade outside of Halmen, that wasn't exactly a bug, but if you think the player should be restricted, I might fix it. The "bonfire" is supposed to show that the city was attacked or something (couldn't make the rest of the walls line up  :grin:)

The snow was simply made by having the grass already there- then, I simply painted the landscape with snow. I also did add a bit of grass myself.


I updated the model requests for some more specific resources.
 
Of course.  :grin:
The Gothic's were great. I personally don't really mind Gothic 3 either, and I want to get into Gothic 2, but I am stuck at the combat and don't know how to get to the valley  :smile:

The point of this mod is to take a more militaristic approach to the struggle- I've always wanted to lead a band of brave rebels and slaughter the cowardly mercs.
 
Elenmmare 说:
The "bonfire" is supposed to show that the city was attacked or something (couldn't make the rest of the walls line up  :grin:)
I wasn't complaining. It looks good.  :smile:
I noticed the tournament master at Halmen still says Zendar - but that's just a small thing

Another bug. Traveling on water at the lake (approximately) south of Halmen:


Some more screenshots.
Here's Cave Outpost:

Pass To Nordmar:


Tried a quick battle - escape to freedom.
I like the epic theme - rebelling and leading some peasants to freedom, against well trained soldiers  :smile:


A little easy though  :smile:

 
Great screenshots Adorno, looks like a nice mod start, and Gothic is a very fitting setting.
 
I've always thought that Gothic was pretty good as it portrayed all sides as brave and fighting for their beliefs. The rebels have that allure though, and the insurgency is the best setting, just lots of small group skirmishes.
 
Chel 说:
... looks like a nice mod start, and Gothic is a very fitting setting.
Well there you have it, from the master himself  :wink:

@Elenmmare:
Could I ask some questions about future plans (since you haven't written that much about it):
1. Are you planning to introduce new weapons/armours?
The native ones are quite good already, like the double axe, voulge, bardiche etc.
The Guardian's Party mod has some extreme weapons that might be worth a look...
2. Will the map be changed? I can't recognise Myrtana.
Perhaps the map could be divided into the three parts, adding desert in the south and sea to the east.
The Legions mod has desert battlefields...
3. Will there be mythical animals - dragons, jarvs (spelling?) etc. ?

Just curious - like your work  :smile: 
 
This mod is based in the North (in other words, not on the map) because I found that making an exact replica would be A) illegal/ unfair to Pihrahna Bytes B) Unoriginal C) a ton of work with scenes and characters.
I am planning to add new items, but as I cannot model myself, I'll need to rely on donations.
I might add some mythical creatures once the new BRF edit comes out= I might also make extremely bulky armor and add in the orcs.
 
Thanks for the reply.
I suppose there's no way of getting around the orcs  :smile:
Have you considered how to implement them - Borrow them from TLD mod?
I suppose bulky armour would help make them seem bigger. Good idea.
Perhaps also the goblins...
 
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