Elenmmare
Mod Beta Released. Download here: https://www.mbrepository.com/file.php?cid=7&id=696
This mod is unlikely to be continued. New Fix released. Fixes are:
Zendar Scene
Replaced constable...etc
Fixed Sea Raiders
Fixed Watchmen
Added Dialogues
Fixed Rebel Armor
Fixed Strings
Fixed Trainer dialogue
Fixed Rhodok Bug
Screenshots!
A rebel Camp
The Mercenaries are not known for their kindness.
The snowy north
Halmen- New and improved
The Ancient ruins of the woods
Custom Models needed. They include:
Any armor from this video:
http://www.youtube.com/watch?v=Rx5DBZOXqRo&feature=related
Gothic- The Revolution
Myrtana has been overrun by orcs- King Rhobar and his loyal paladins are besieged in the capital of Vengard, and all across the land, humans are enslaved. The rebels, soldiers still loyal to the king, are haunted day and night by orc patrols, and the situation is grim. But there is hope- a hero has arrived from the distant isle of Khorinis. As the fight for the Midlands continues, the rebels of Malthorn have their own battles to fight. With the Unnamed Hero struggling to liberate Silden, a party of Orc Mercenaries are sent North to remove the "infestation" of rebels that plague the hills.
(More information on the Gothic universe here: http://en.wikipedia.org/wiki/Gothic_III )
This mod focuses on a small area of Myrtana (North of Silden). The large three factions are the Rebels, the Orc Mercenaries, and the Nords (Wolf Clan).
Allegiances/ Factions:
Rebels (Swadia) + Wolf Clan (Nords) VS. Mercenaries (Vaigir)
Towns/Villages/etc...
Mercenary camp (Reyvadin) _8
Slave Camp (Tadsamesh) _55
Farmstead (Hanun) _19
Mercenary Patrol (Karindi) _50
Malthorn (Praven) _6
Hunter's Ruins (Emirin)_6
Rebel Patrol (Burglen)_2
Ferlan's Camp (Amere)_7
Krugar's Camp (Sargoth) _1
Cave Outpost (Ruluns) _33
Pass to Nordmar (Yalibe) _15
Abandoned Ranger Camp (Four Ways)
Troop trees:
Rebels:
Freed Slave--> Rebel--> Guardsman--> Veteran--> Paladin
Mercenaries:
Free Man-->Youngblood--> Orc Mercenary--> Mercenary Elite--> Mercenary Captain
Nords:
Wolf Youth--> Clansman--> Clan Warrior--> Ice Wolf Warrior-->Clan Veteran--> Clan Champion
Named Characters:
Rebels:
Fenelian--> Rebel Leader (Malthorn)
Ferlan--> Rebel Captain (Ferlan's Camp)
Yanlar--> Paladin (Malthorn)
Mercenaries:
Kurt--> Mercenary Leader (Mercenary Camp)
Fintar--> Mercenary Recruiter (Mercenary Camp)
Wolf Clan:
Krugar--> Wolf Leader (Krugar's Camp)
Borsch--> Wolf Clan Tester (Krugar's Camp)
The beta has been released. There are several glitches, and be sure to read ingame messages with invaluable information.
The music is a)optional and b) completely legal as they are simply samples from www.gothic3soundtrack.com
Enjoy the mod, feedback is appreciated!
This mod is unlikely to be continued. New Fix released. Fixes are:
Zendar Scene
Replaced constable...etc
Fixed Sea Raiders
Fixed Watchmen
Added Dialogues
Fixed Rebel Armor
Fixed Strings
Fixed Trainer dialogue
Fixed Rhodok Bug
Screenshots!
A rebel Camp
The Mercenaries are not known for their kindness.
The snowy north
Halmen- New and improved
The Ancient ruins of the woods
Custom Models needed. They include:
Any armor from this video:
http://www.youtube.com/watch?v=Rx5DBZOXqRo&feature=related
Gothic- The Revolution
Myrtana has been overrun by orcs- King Rhobar and his loyal paladins are besieged in the capital of Vengard, and all across the land, humans are enslaved. The rebels, soldiers still loyal to the king, are haunted day and night by orc patrols, and the situation is grim. But there is hope- a hero has arrived from the distant isle of Khorinis. As the fight for the Midlands continues, the rebels of Malthorn have their own battles to fight. With the Unnamed Hero struggling to liberate Silden, a party of Orc Mercenaries are sent North to remove the "infestation" of rebels that plague the hills.
(More information on the Gothic universe here: http://en.wikipedia.org/wiki/Gothic_III )
This mod focuses on a small area of Myrtana (North of Silden). The large three factions are the Rebels, the Orc Mercenaries, and the Nords (Wolf Clan).
Allegiances/ Factions:
Rebels (Swadia) + Wolf Clan (Nords) VS. Mercenaries (Vaigir)
Towns/Villages/etc...
Mercenary camp (Reyvadin) _8
Slave Camp (Tadsamesh) _55
Farmstead (Hanun) _19
Mercenary Patrol (Karindi) _50
Malthorn (Praven) _6
Hunter's Ruins (Emirin)_6
Rebel Patrol (Burglen)_2
Ferlan's Camp (Amere)_7
Krugar's Camp (Sargoth) _1
Cave Outpost (Ruluns) _33
Pass to Nordmar (Yalibe) _15
Abandoned Ranger Camp (Four Ways)
Troop trees:
Rebels:
Freed Slave--> Rebel--> Guardsman--> Veteran--> Paladin
Mercenaries:
Free Man-->Youngblood--> Orc Mercenary--> Mercenary Elite--> Mercenary Captain
Nords:
Wolf Youth--> Clansman--> Clan Warrior--> Ice Wolf Warrior-->Clan Veteran--> Clan Champion
Named Characters:
Rebels:
Fenelian--> Rebel Leader (Malthorn)
Ferlan--> Rebel Captain (Ferlan's Camp)
Yanlar--> Paladin (Malthorn)
Mercenaries:
Kurt--> Mercenary Leader (Mercenary Camp)
Fintar--> Mercenary Recruiter (Mercenary Camp)
Wolf Clan:
Krugar--> Wolf Leader (Krugar's Camp)
Borsch--> Wolf Clan Tester (Krugar's Camp)
The beta has been released. There are several glitches, and be sure to read ingame messages with invaluable information.
The music is a)optional and b) completely legal as they are simply samples from www.gothic3soundtrack.com
Enjoy the mod, feedback is appreciated!

















