Antiquity OSP 3D Art Gothic Knight's Greek/Makedonian Items(Open source items)

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Hello, since some has requested some Greek items in another section of the forum, I have decided that everyone should be able to enjoy these items.

Illyrian(disregard the out of period mail armor, it is from IG).
Untextured Makedonian Sarissa
Pylos Helm
Doru(WIP)

Downloads-
Mediafire URL:
M&B Respository link:

Added by Moderator (Earendil):
Quic UV map and texture of the Makedonian Sarissa by Specialist
 
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Very nice!

Some good looking models there. Only thing I would mention, if you're looking for crits, is to add shading. Just lighten and darken parts of the helmet, to simulate how light would fall. You have very nice details, and shading would finish them off perfectly.
 
Llew2 said:
Very nice!

Some good looking models there. Only thing I would mention, if you're looking for crits, is to add shading. Just lighten and darken parts of the helmet, to simulate how light would fall. You have very nice details, and shading would finish them off perfectly.

I actually tried that on both helms. Next time, I'll try to make the change more apparent(I'll try it now). Thanks for the crit.
 
Those are nice overall.  Needs some work on the preshading to feel a little more metallic, and maybe some shader adjustments (stronger highlights on the shiny bits) and stronger normalmap depth on the comb.  Good start overall, if you don't have time, release 'em with the PSD or whatever and I may find time, I would like to see some nice Greek / Roman OSP stuff for Warband.
 
I'll be releasing the BRF and the DDS. form of the files. I don't mind any modifications, and the sarissa needs a texture. Now to wait for the M&B Repository to accept my request. As for the shading part, I tried burning/Dodging and the look wasn't that good. Perhaps I'am doing it wrong.
 
Nice. The pylos looks a bit odd without hair coming from under it, though. Have you tried it with itp_doesnt_cover_hair ?
 
I think so. 

EDIT:  Down in the thing that says trigger, just type "itp_doesn't_cover_hair"

That might work.  Not 100% sure though.
 
Llew2 said:
Very nice!

Some good looking models there. Only thing I would mention, if you're looking for crits, is to add shading. Just lighten and darken parts of the helmet, to simulate how light would fall. You have very nice details, and shading would finish them off perfectly.
I personally think that a good spec map+good shader look better than faked specularity on diffuse maps...if you meant that?
 
faradon said:
Llew2 said:
Very nice!

Some good looking models there. Only thing I would mention, if you're looking for crits, is to add shading. Just lighten and darken parts of the helmet, to simulate how light would fall. You have very nice details, and shading would finish them off perfectly.
I personally think that a good spec map+good shader look better than faked specularity on diffuse maps...if you meant that?
Depends on what you mean by faked specularity.  :razz:

I'm talking about general color differences over the whole helmet. Right now they are very monochrome; they just need something to break it up. Like, make the top of the helmet lighter, the sides darker, etc.
 
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