GOOD NEWS! EA’s future games will all feature microtransactions!

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Mage246 说:
Creating a distinction based on when they develop it seems artificial. As long as they've developed the game to a certain level (ie, is it worth the price they are charging?) they have no obligation to release any content above and beyond that. A good developer will, to develop goodwill and buzz, but it's not a requirement.
Hah, following that logic, Super Mario would have been good enough for you with just level 1-1. Rest could have been sold as DLC and Mage would've been "fair and square deal, allrighty".

I'm saying that it's not worth the price of $60, that's usually the going price in Kwanzania.

Notsure 说:
Yes iirc the problem with ME3 was that someone dug trough the files and found alot of locked content which seemed to match the day1 dlc. Its a bit naive to have faith in EA and the like but some companies do get it i think TERA is a good exemple ( i havent played yet but from what ive seen its on the right path ) compared to Swtor it shows who gets it and who doesnt.
Every other F2P-MMO does it right, selling costumes and convenience items and boosts that speed up gameplay. TOR requires you to pay for EVERYTHING, even ****ing quick bars after the first two. Ridiculous. Plus, you get to play the SP-content (story quests) as much as you want, whereas they limit the MP-content - meaning that once again, they shot themselves in the foot.
 
That's a reasonable statement, and not at all ridiculous propaganda bull**** for the benefit of the public.
 
For me the quality of the game would be cheapened when I'm prompted to "unlock no HUD for 99 cents!" or whatever throughout playing.
 
They have had this in the pipe for a while coming now, remember hearing this wonderful video a while back and it just filled me with so much hope for the future.

Thought I will be really clever and put a throw away quote to get you all riled up ... "When you are six hours into playing Battlefield and you run out of ammo for your clip, and we ask you for a dollar to reload, your not really price sensitive at that time"
 
Things like these dont bother me honestly , its a matter of convenience vs time. IMO hes actually helping in a way to make investor accept that revenue model and that leads to more f2p titles, as it was mentioned earllier its how they do it that can cause problems.
 
Æthelwulf 说:
Thought I will be really clever and put a throw away quote to get you all riled up ... "When you are six hours into playing Battlefield and you run out of ammo for your clip, and we ask you for a dollar to reload, your not really price sensitive at that time"
Clever. Like how much would you pay a hooker if she negotiates the price in the middle of the service.
 
Suspicious Pilgrim 说:
For me the quality of the game would be cheapened when I'm prompted to "unlock no HUD for 99 cents!" or whatever throughout playing.
Again, I would suggest that you read what this EA fella has said.

We are building into all of our games the ability to pay for things along the way; to get to a higher level.

So they are most likely not going to take out features and make you pay for them, but let you speed up the leveling process by paying, which is goddamn stupid in a Singleplayer game and downright unfair to everyone in the MP side of things.

If they want to **** their games up, that is fine. They are running this as a business and some people are going to fall into their trap and give them extra money for stupid reasons. The only thing we can do is to help people become smart consumers so they won't fall for predatory business practices.
 
I'm not a big fan of this whole microtransactions thing either. However, I can see one instance where paying extra to "speed" up the leveling process or whatever may come, or give early access to certain content. This would be when a person does not have the time to invest in playing the game long enough to get this content. This just means they can buy their way to the content, since they don't have the time to get this content that would (hopefully) allow them to play the game to it's fullest.

So I can see that as one positive side of things for that kind of content (as opposed to it being "downright unfair to everyone" or it being "stupid"). I guess, however, that an alternative could be offered and they could be forced to play casual mobile games, but who would wish that on anyone?
 
As the one fan on this site who defended practice of Day One DLC with Mass Effect 3 because of my intense love of the series and my willingness to give EA a benefit of a doubt, I have but one thing to say to this most recent Proclamation...

**** YOU EA!
 
Untitled. 说:
Most AAA titles nowadays are designed for the "casual" sort of players in any case.

True, but a lot of them still have some form of considerable bulk to them. The good ones, at least. That still involves a fairly significant time investment, which is what the people I'm talking about lack.  The mobile games I mentioned were things like Angry Birds or Paper Toss and that kinda thing, pick up and play games.



Also, I need to point out my point isn't related to DLC in any way, shape or form, but merely to the kind of transactions found currently in MMO's, and the kind of things EA seem to be propositioning.
 
Vieira 说:
However, I can see one instance where paying extra to "speed" up the leveling process or whatever may come, or give early access to certain content. This would be when a person does not have the time to invest in playing the game long enough to get this content. This just means they can buy their way to the content, since they don't have the time to get this content that would (hopefully) allow them to play the game to it's fullest.

So I can see that as one positive side of things for that kind of content (as opposed to it being "downright unfair to everyone" or it being "stupid").
Except, in Singleplayer games, you can already use a cheat to "speed things up". That is what it was in Dead Space 3. You could find resources in the game, but if you didn't have enough, you could also buy them. You see, we used to be able to use a trainer or a cheat code to increase the number of resources in games when we wanted to cheat. Not pay for it.

They could implement a working microtransaction system in multiplayer games, but in a competitive multiplayer game, they would have to work hard to make it fair. I can only see it working on games like Battlefield 3 with weapon unlocks and etc. If you don't want to wait until a certain level, they could sell that weapon to you for a dollar or some ****. As long as everyone else can get the weapon by not paying, it would be acceptable.
 
I guess. Maybe I just don't really get that concept, because I never bothered with cheats. I wouldn't be affected by paying for cheats because I never used them anyway.

May I also add, I only see the point in these kind of transactions for games if the game isn't sold at full price. I'm fine with it if it's free, but the more expensive a game becomes (along with how necessary it is to actually buy the content with regards to the enjoyment of the game) reduces how much I agree with the inclusion of such a system.

And on the 2nd paragraph we agree. That is what I view as acceptable too.
 
I think the troubling part in EA's statement is that they say they will implement microtransactions in every game, regardless of the type. This implies that we will be seeing a lot more games being focused towards making money with microtransactions and thus a more "watered-down" experience for gamers.

I think we all can agree that there are some cases where microtransactions are acceptable. Not every game should have them though.
 
Oh, I wasn't necessarily debating that. When i read the OP for the first time a few days ago, I just rolled my eyes and thought "Just what we needed! Can't I just enjoy my yearly copy of Fifa without having to pay for extra crap!".  :razz:
 
I am more worried for Mass Effect 4 and Dragon Age 3 as I can not think of a way for microtransactions to work in that game. At least, not in an acceptable way.

Edit: Thinking about the Battlefield 3 example I gave, that wouldn't be really acceptable if the players were able to buy some abilities. If 2 people on the same team had paid for and unlocked flares for jet fighters and started using them against people who didn't get to unlock them by not paying, the non-payers would be at a huge disadvantage.
 
Goker 说:
I am more worried for Mass Effect 4 and Dragon Age 3 as I can not think of a way for microtransactions to work in that game. At least, not in an acceptable way.
There's your problem. You think that ME4 and DA3 are games worth putting a single second of play time in. Burn burn burn, never touch them.
 
Well it's a little too early to definitively say that but based on Dragon Age II we can only assume the worst. Mass Effect 3 wasn't bad by the way, I think you're confusing bad gameplay with a lack of closure in the story.
 
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