I thought it derailed into a conversation about ingame ads?
Hah, following that logic, Super Mario would have been good enough for you with just level 1-1. Rest could have been sold as DLC and Mage would've been "fair and square deal, allrighty".Mage246 说:Creating a distinction based on when they develop it seems artificial. As long as they've developed the game to a certain level (ie, is it worth the price they are charging?) they have no obligation to release any content above and beyond that. A good developer will, to develop goodwill and buzz, but it's not a requirement.
Every other F2P-MMO does it right, selling costumes and convenience items and boosts that speed up gameplay. TOR requires you to pay for EVERYTHING, even ****ing quick bars after the first two. Ridiculous. Plus, you get to play the SP-content (story quests) as much as you want, whereas they limit the MP-content - meaning that once again, they shot themselves in the foot.Notsure 说:Yes iirc the problem with ME3 was that someone dug trough the files and found alot of locked content which seemed to match the day1 dlc. Its a bit naive to have faith in EA and the like but some companies do get it i think TERA is a good exemple ( i havent played yet but from what ive seen its on the right path ) compared to Swtor it shows who gets it and who doesnt.

Clever. Like how much would you pay a hooker if she negotiates the price in the middle of the service.Æthelwulf 说:Thought I will be really clever and put a throw away quote to get you all riled up ... "When you are six hours into playing Battlefield and you run out of ammo for your clip, and we ask you for a dollar to reload, your not really price sensitive at that time"
Again, I would suggest that you read what this EA fella has said.Suspicious Pilgrim 说:For me the quality of the game would be cheapened when I'm prompted to "unlock no HUD for 99 cents!" or whatever throughout playing.
We are building into all of our games the ability to pay for things along the way; to get to a higher level.
Untitled. 说:Most AAA titles nowadays are designed for the "casual" sort of players in any case.
Except, in Singleplayer games, you can already use a cheat to "speed things up". That is what it was in Dead Space 3. You could find resources in the game, but if you didn't have enough, you could also buy them. You see, we used to be able to use a trainer or a cheat code to increase the number of resources in games when we wanted to cheat. Not pay for it.Vieira 说:However, I can see one instance where paying extra to "speed" up the leveling process or whatever may come, or give early access to certain content. This would be when a person does not have the time to invest in playing the game long enough to get this content. This just means they can buy their way to the content, since they don't have the time to get this content that would (hopefully) allow them to play the game to it's fullest.
So I can see that as one positive side of things for that kind of content (as opposed to it being "downright unfair to everyone" or it being "stupid").
There's your problem. You think that ME4 and DA3 are games worth putting a single second of play time in. Burn burn burn, never touch them.Goker 说:I am more worried for Mass Effect 4 and Dragon Age 3 as I can not think of a way for microtransactions to work in that game. At least, not in an acceptable way.