Just use the location settings I gave in my previous post.
Also distortion will be greatest at the poles. You can get around this by using a filler image to cover the entire globe (like blue for water). Then wrap your actual map on top of that and use less than 90 degrees for north and south (like 85 degrees) so your map doesn't stretch all the way to the top.
Well, my friends are making an original setting for a medieval fantasy thing they're making, and it'd really help them plan stuff if they had a 3d globe version of their map.
Were you able to paste the map in google earth? It is a little tricky and that's why I had to edit the other post. It didn't seem to accept my coordinates at first so make sure you try replacing the entire default values. Clear out the field and type in manually if you have to.
13 Spider Bloody Chain 说:
The poles are at the exact center of the top and bottom edges of the map.
The polar distortion is not going to be compensated for by adjusting location. It doesn't matter if you place the poles at the center of the map. What you have to do is sort of stretch it out. So if you wanted a circle near the pole, it would have to look like a very wide oval on a flat map. The closer it is to the pole, the wider the continent has to be drawn. There is no simple way of doing this and if you are really picky about how you want it to look, you will want to paint it on directly to the globe.