Dr-Shinobi
Yes and you missed mine, move onDid you miss my point? Buffing armor will make glavies less powerful against heavily armored units. Glavies do cut damage, which should not be effective against heavy armor.
Yes and you missed mine, move onDid you miss my point? Buffing armor will make glavies less powerful against heavily armored units. Glavies do cut damage, which should not be effective against heavy armor.
I do see the whole picture. Buffing armor simply does not make the game easier. Quite the opposite.
Let's see:
- Buffing armor makes it harder for the player when starting out because now they have no high tier armor and enemy lords would have higher tier armor. Even more so than the current game, this would restrict the player to targeting looters and lower tier enemies at the start.
- Later in the game, armor works both ways. By allowing a higher percentage of tier 4-5 units in an AI's army (which you know I advocated for - https://forums.taleworlds.com/index...-ai-armies-being-filled-with-recruits.434560/), the player will be facing more tier 4-5 enemies and because armor is not paper thin, which it is right now, it means that the game will be harder because a higher percentage of the enemies the player will be harder to kill because they are wearing heavy armor that is quite hard to kill. The player may have higher tier units, but so does the enemy. The player has a smaller advantage relative to late game enemy armies.
The current status quo which you advocate for will make the game harder. Paper thin armor, as is this current game, will mean that it is easier for the player to kill lords and higher tier units, which means that the player can engage in parties with lots of high tier units earlier on in the game. By contrast, making armor actually hard to kill means that the player will have to be far more careful in engaging the enemy.
Nah hes just trying to move around the point that Glaive does so much damage so armor value dont help which it does against ex Axes and such...Apparently logic is an "agenda" and so is your opinion lol.

Nah hes just trying to move around the point that Glaive does so much damage so armor value dont help which it does against ex Axes and such
And this isnt what is in the game already ? Cut, Blunt, Thrust ? I mean if you want to complicate things even more go ahead but you gonna get alot of people getting tired to micromanage every troops in to small bits of preformations every time just to face some soldiers on the battlefield that ended up on your left flank if thats what youre saying. Also they are going to have to program every AI for your needs to. I mean i loved the combat in Kingdom come. Did i got annoyed that it wasnt realistic even with mods...no not reallyOn the contrary, what I'm advocating for is effectively a glaive nerf. If a weapon is only effective against certain types of units, that weapon (the glaive) has been nerfed. My proposals would transform the glaive into a weapon that is only situationally useful, as opposed to a weapon that is always dangerous to fight against.
If the enemy uses a higher percentage of units that the glaive is not effective against (ex: more higher tier armored units as a percentage of total units), that means the glaive in turn has been nerfed. It means that the percentage of situations where the weapon is not effective goes up. It forces the player to consider their loadout very carefully, along with their troop composition. It means the weapon becomes a very specialized tool, and that sometimes, against some enemies, other weapons are a better choice than the glaive.

And this isnt what is in the game already ? Cut, Blunt, Thrust ? I mean if you want to complicate things even more go ahead but you gonna get alot of people getting tired to micromanage every troops in to small bits of preformations every time just to face some soldiers on the battlefield that ended up on your left flank if thats what youre saying. Also they are going to have to program every AI for your needs to
Yes hens i told that Glaives is OP atm, now were just going around the subject again to fill your realism agendas of armor which i told you to stopThe damage types are actually cut, pierce (used by thrusting swords/spears and arrows), and blunt.
This is not what is in the game right now. Cut damage is too powerful against armor right now.
If we made cut armor less powerful against armor and buffed armor, it would solve your complaint (the glaive is OP) and my problem (armor being too weak).
I don't see why this would be micro-intensive. The AI right now when they do have higher tier units (which as you know I think are too few a percentage of the enemy army), does mix up their composition (ex: they don't build 1 type of tier 4-5 unit over the other types).
Not reallyLOL..... This is pure gold. Having a bad day?
All i see right now is some one trying to push buttons which is pretty obviousWhat is this about agendas? Nobody has an agenda but you Dr.
All i see right now is some one trying to push buttons which is pretty obvious![]()
Show us a post you made when you actually discuss this gameYou claimed that he has an agenda, he was perfectly describing what armor values are in the game. You have the agenda, and you gaslight like a pro. This crap is ridiculous.
Show us a post you made when you actually discuss this game
just what i thought.... but being abusive against TW and others enjoying their games is a thing you take lightlySeriously, get help man.

Yes hens i told that Glaives is OP atm, now were just going around the subject again to fill your realism agendas of armor which i told you to stop
What is all this nonsense. So youre saying just because sometimes you have trouble inside an fort with an Glaive it justifies the insane damage ? Why arent the one handed spear the same then ?snip

What is all this nonsense. So youre saying just because sometimes you have trouble inside an fort with an Glaive it justifies the insane damage ? Why arent the one handed spear the same then ?
I got a lot of kills insides castles easy with an Glaive as i did outside. Sure it can be trickier and demands more thinking at times but does that justify the damage along with the length in whole ? And you still can get a lot of damage out even if you dont hit with the blade.
Youre just talking strategy thinking here not the actual subject
Dont you think i know that...so what do that have to do with the insane damage output ? Does that justify you can one shot everyone in the game with an basic Glaive that cost 190 denars and 0 skills ? No matter if youre inside an castle or not xD jesusIt's not nonsense at all. Glavies have their trade-offs like all weapons. A case could be made for modest nerfs (and my proposal is what I would consider a modest nerf), but not for a huge nerf.

Dont you think i know that...so what do that have to do with the insane damage output ? Does that justify you can one shot everyone in game with basic Glaive and 0 skills ?
You can only one shot frequently in the open field on horseback. On foot, even in the open field, it becomes a bit more tricky to maintain distance. In sieges, it is much harder to one shot anyone with a polearm due to the close quarters. As a weapon, a 2 handed sword or axe is a far more reliable weapon in sieges.

I respect that you are new to this game and we leave it like that. Next time actually try something out before you read out theories as facts
Strange that youre saying such things then....And this is without the insane GlaiveI'm not new this game at all. But more importantly, that's not a good counterargument to my points that the polearm isn't as effective at sieges.
